Searched refs:INST_INDEX_BITS (Results 1 – 3 of 3) sorted by relevance
68 <= (1 << INST_INDEX_BITS)); in _mesa_init_program()70 <= (1 << INST_INDEX_BITS)); in _mesa_init_program()72 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS)); in _mesa_init_program()73 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS)); in _mesa_init_program()74 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS)); in _mesa_init_program()75 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS)); in _mesa_init_program()80 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS)); in _mesa_init_program()81 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS)); in _mesa_init_program()
182 #define INST_INDEX_BITS 12 macro191 GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.212 GLuint Index:INST_INDEX_BITS; /**< Unsigned, never negative */
2166 const GLint maxIndex = 1 << INST_INDEX_BITS;2206 const GLint maxIndex = (1 << INST_INDEX_BITS) - 1;2207 const GLint minIndex = -(1 << INST_INDEX_BITS);