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Searched refs:IgnoreIntersection (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/spirv-cross/
Dspirv_parser.cpp1009 current_block->terminator = SPIRBlock::IgnoreIntersection; in parse()
Dspirv_common.hpp750 IgnoreIntersection, // Ray Tracing enumerator
Dspirv_cross.cpp101 block.terminator == SPIRBlock::IgnoreIntersection) in block_is_pure()
Dspirv_glsl.cpp15072 case SPIRBlock::IgnoreIntersection: in emit_block_chain()
/third_party/mesa3d/docs/relnotes/
D21.0.0.rst1691 - spirv: Emit nir_jump_halt after TerminateRay or IgnoreIntersection