Searched refs:ImDrawListFlags_AntiAliasedLines (Results 1 – 9 of 9) sorted by relevance
364 Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill; in Clear()681 if (Flags & ImDrawListFlags_AntiAliasedLines) in AddPolyline()1060 if (Flags & ImDrawListFlags_AntiAliasedLines) in AddRect()
1787 …ImDrawListFlags_AntiAliasedLines = 1 << 0, // Lines are anti-aliased (*2 the number of triangles … enumerator
3426 …g.OverlayDrawList.Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.S… in NewFrame()5192 …window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.S… in Begin()9362 …overlay_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines … in ShowMetricsWindow()
362 Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill; in Clear()679 if (Flags & ImDrawListFlags_AntiAliasedLines) in AddPolyline()1055 if (Flags & ImDrawListFlags_AntiAliasedLines) in AddRect()
1779 …ImDrawListFlags_AntiAliasedLines = 1 << 0, // Lines are anti-aliased (*2 the number of triangles … enumerator
3361 …g.OverlayDrawList.Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.S… in NewFrame()5062 …window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.S… in Begin()9199 …overlay_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines … in ShowMetricsWindow()
726 if (Flags & ImDrawListFlags_AntiAliasedLines) in AddPolyline()1392 if (Flags & ImDrawListFlags_AntiAliasedLines) in AddRect()
2377 …ImDrawListFlags_AntiAliasedLines = 1 << 0, // Enable anti-aliased lines/borders (*2 the nu… enumerator
4000 g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLines; in NewFrame()11753 …fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is mo… in DebugNodeDrawList()11772 …out_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is m… in DebugNodeDrawCmdShowMeshAndBoundingBox()