Searched refs:ImGuiNavInput_Activate (Results 1 – 13 of 13) sorted by relevance
/third_party/flutter/skia/third_party/externals/imgui/examples/ |
D | imgui_impl_glfw.cpp | 299 MAP_BUTTON(ImGuiNavInput_Activate, 0); // Cross / A in ImGui_ImplGlfw_NewFrame()
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_sdl.cpp | 399 MAP_BUTTON(ImGuiNavInput_Activate, SDL_CONTROLLER_BUTTON_A); // Cross / A in ImGui_ImplSDL2_UpdateGamepads()
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D | imgui_impl_glfw.cpp | 405 MAP_BUTTON(ImGuiNavInput_Activate, 0); // Cross / A in ImGui_ImplGlfw_UpdateGamepads()
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D | imgui_impl_win32.cpp | 285 MAP_BUTTON(ImGuiNavInput_Activate, XINPUT_GAMEPAD_A); // Cross / A in ImGui_ImplWin32_UpdateGamepads()
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/third_party/mesa3d/src/imgui/ |
D | imgui.h | 941 …ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Cross (PS4),… enumerator
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D | imgui.cpp | 7582 …if (g.IO.NavInputs[ImGuiNavInput_Activate] > 0.0f || g.IO.NavInputs[ImGuiNavInput_Input] > 0.0f ||… in NavUpdate() 7589 NAV_MAP_KEY(ImGuiKey_Space, ImGuiNavInput_Activate ); in NavUpdate() 7709 bool activate_down = IsNavInputDown(ImGuiNavInput_Activate); in NavUpdate() 7710 …bool activate_pressed = activate_down && IsNavInputPressed(ImGuiNavInput_Activate, ImGuiInputReadM… in NavUpdate()
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D | imgui_widgets.cpp | 493 …bool nav_activated_by_inputs = IsNavInputPressed(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags… in ButtonBehavior()
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/third_party/flutter/skia/third_party/externals/imgui/ |
D | imgui.h | 934 …ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Cross (PS4),… enumerator
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D | imgui.cpp | 7437 …if (g.IO.NavInputs[ImGuiNavInput_Activate] > 0.0f || g.IO.NavInputs[ImGuiNavInput_Input] > 0.0f ||… in NavUpdate() 7444 NAV_MAP_KEY(ImGuiKey_Space, ImGuiNavInput_Activate ); in NavUpdate() 7563 bool activate_down = IsNavInputDown(ImGuiNavInput_Activate); in NavUpdate() 7564 …bool activate_pressed = activate_down && IsNavInputPressed(ImGuiNavInput_Activate, ImGuiInputReadM… in NavUpdate()
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D | imgui_widgets.cpp | 491 …bool nav_activated_by_inputs = IsNavInputPressed(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags… in ButtonBehavior()
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/third_party/skia/third_party/externals/imgui/ |
D | imgui.h | 1398 …ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Cross (PS4),… enumerator
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D | imgui.cpp | 9286 …if (io.NavInputs[ImGuiNavInput_Activate] > 0.0f || io.NavInputs[ImGuiNavInput_Input] > 0.0f || io.… in NavUpdate() 9295 NAV_MAP_KEY(ImGuiKey_Space, ImGuiNavInput_Activate ); in NavUpdate() 9364 bool activate_down = IsNavInputDown(ImGuiNavInput_Activate); in NavUpdate() 9366 …bool activate_pressed = activate_down && IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode… in NavUpdate()
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D | imgui_widgets.cpp | 610 …bool nav_activated_by_inputs = IsNavInputTest(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags_Re… in ButtonBehavior() 4265 …const bool is_validate_nav = (IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed) &… in InputTextEx()
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