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Searched refs:ImGuiNavInput_Activate (Results 1 – 13 of 13) sorted by relevance

/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_glfw.cpp299 MAP_BUTTON(ImGuiNavInput_Activate, 0); // Cross / A in ImGui_ImplGlfw_NewFrame()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_sdl.cpp399 MAP_BUTTON(ImGuiNavInput_Activate, SDL_CONTROLLER_BUTTON_A); // Cross / A in ImGui_ImplSDL2_UpdateGamepads()
Dimgui_impl_glfw.cpp405 MAP_BUTTON(ImGuiNavInput_Activate, 0); // Cross / A in ImGui_ImplGlfw_UpdateGamepads()
Dimgui_impl_win32.cpp285 MAP_BUTTON(ImGuiNavInput_Activate, XINPUT_GAMEPAD_A); // Cross / A in ImGui_ImplWin32_UpdateGamepads()
/third_party/mesa3d/src/imgui/
Dimgui.h941ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Cross (PS4),… enumerator
Dimgui.cpp7582 …if (g.IO.NavInputs[ImGuiNavInput_Activate] > 0.0f || g.IO.NavInputs[ImGuiNavInput_Input] > 0.0f ||… in NavUpdate()
7589 NAV_MAP_KEY(ImGuiKey_Space, ImGuiNavInput_Activate ); in NavUpdate()
7709 bool activate_down = IsNavInputDown(ImGuiNavInput_Activate); in NavUpdate()
7710 …bool activate_pressed = activate_down && IsNavInputPressed(ImGuiNavInput_Activate, ImGuiInputReadM… in NavUpdate()
Dimgui_widgets.cpp493 …bool nav_activated_by_inputs = IsNavInputPressed(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags… in ButtonBehavior()
/third_party/flutter/skia/third_party/externals/imgui/
Dimgui.h934ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Cross (PS4),… enumerator
Dimgui.cpp7437 …if (g.IO.NavInputs[ImGuiNavInput_Activate] > 0.0f || g.IO.NavInputs[ImGuiNavInput_Input] > 0.0f ||… in NavUpdate()
7444 NAV_MAP_KEY(ImGuiKey_Space, ImGuiNavInput_Activate ); in NavUpdate()
7563 bool activate_down = IsNavInputDown(ImGuiNavInput_Activate); in NavUpdate()
7564 …bool activate_pressed = activate_down && IsNavInputPressed(ImGuiNavInput_Activate, ImGuiInputReadM… in NavUpdate()
Dimgui_widgets.cpp491 …bool nav_activated_by_inputs = IsNavInputPressed(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags… in ButtonBehavior()
/third_party/skia/third_party/externals/imgui/
Dimgui.h1398ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Cross (PS4),… enumerator
Dimgui.cpp9286 …if (io.NavInputs[ImGuiNavInput_Activate] > 0.0f || io.NavInputs[ImGuiNavInput_Input] > 0.0f || io.… in NavUpdate()
9295 NAV_MAP_KEY(ImGuiKey_Space, ImGuiNavInput_Activate ); in NavUpdate()
9364 bool activate_down = IsNavInputDown(ImGuiNavInput_Activate); in NavUpdate()
9366 …bool activate_pressed = activate_down && IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode… in NavUpdate()
Dimgui_widgets.cpp610 …bool nav_activated_by_inputs = IsNavInputTest(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags_Re… in ButtonBehavior()
4265 …const bool is_validate_nav = (IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed) &… in InputTextEx()