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Searched refs:LAYER (Results 1 – 25 of 25) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/
DPassthrough3D11.hlsl16 uint Layer : LAYER;
23 uint Layer : LAYER;
DBufferToTexture11.hlsl9 uint slice : LAYER;
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/
DPassthrough3D11.hlsl16 uint Layer : LAYER;
23 uint Layer : LAYER;
DBufferToTexture11.hlsl9 uint slice : LAYER;
/third_party/skia/modules/skottie/include/
DSkottieProperty.h123 enum class NodeType {COMPOSITION, LAYER, EFFECT, OTHER}; enumerator
/third_party/openh264/codec/build/windowsphone/all/CodecApp/
Dwelsenc.cfg55 #============================== LAYER DEFINITION ==============================
/third_party/skia/modules/skottie/src/
DLayer.cpp347 …t AnimationBuilder::AutoPropertyTracker apt(&abuilder, fJlayer, PropertyObserver::NodeType::LAYER); in getTransform()
413 …t AnimationBuilder::AutoPropertyTracker apt(&abuilder, fJlayer, PropertyObserver::NodeType::LAYER); in buildRenderTree()
/third_party/openh264/testbin/
Dwelsenc_vd_rc.cfg62 #============================== LAYER DEFINITION ==============================
Dwelsenc_ios.cfg64 #============================== LAYER DEFINITION ==============================
Dwelsenc_arbitrary_res.cfg63 #============================== LAYER DEFINITION ==============================
Dwelsenc_vd_1d.cfg63 #============================== LAYER DEFINITION ==============================
Dwelsenc.cfg64 #============================== LAYER DEFINITION ==============================
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_shader_state.c299 BEGIN_NVC0(push, NVC0_3D(LAYER), 1); in nvc0_layer_validate()
Dnvc0_surface.c1382 BEGIN_NVC0(push, NVC0_3D(LAYER), 1); in nvc0_blit_3d()
1412 IMMED_NVC0(push, NVC0_3D(LAYER), 0); in nvc0_blit_3d()
Dnvc0_screen.c1498 BEGIN_NVC0(push, NVC0_3D(LAYER), 1); in nvc0_screen_create()
/third_party/mesa3d/docs/relnotes/
D21.2.2.rst222 - tgsi_to_nir: force int type for LAYER output
D19.1.0.rst3123 - iris: Fix VIEWPORT/LAYER in stream output info
D21.3.0.rst3086 - tgsi_to_nir: force int type for LAYER output
D21.1.0.rst4174 - zink: add vk/spirv caps/extension for shader LAYER variable
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_shader_state.c579 BEGIN_NV04(push, NV50_3D(LAYER), 1); in nv50_fp_linkage_validate()
Dnv50_surface.c1471 BEGIN_NV04(push, NV50_3D(LAYER), 1); in nv50_blit_3d()
1502 BEGIN_NV04(push, NV50_3D(LAYER), 1); in nv50_blit_3d()
/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/
Dnir_to_spirv.c544 HANDLE_EMIT_BUILTIN(LAYER, Layer); in emit_input()
564 HANDLE_EMIT_BUILTIN(LAYER, Layer); in emit_input()
615 HANDLE_EMIT_BUILTIN(LAYER, Layer); in emit_output()
/third_party/vk-gl-cts/external/vulkan-docs/src/style/
Dextensions.adoc190 * `LAYER` - To avoid confusion with the higher-level "`LAYER`" prefix.
Dextensions.txt160 *** `LAYER` - To avoid confusion with the higher-level "`LAYER`" prefix.
/third_party/flutter/engine/flutter/lib/web_ui/lib/src/engine/surface/
Dsurface.dart93 print('ENGINE LAYER TREE INCONSISTENT:\n'