Searched refs:LAYER (Results 1 – 25 of 25) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | Passthrough3D11.hlsl | 16 uint Layer : LAYER; 23 uint Layer : LAYER;
|
D | BufferToTexture11.hlsl | 9 uint slice : LAYER;
|
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | Passthrough3D11.hlsl | 16 uint Layer : LAYER; 23 uint Layer : LAYER;
|
D | BufferToTexture11.hlsl | 9 uint slice : LAYER;
|
/third_party/skia/modules/skottie/include/ |
D | SkottieProperty.h | 123 enum class NodeType {COMPOSITION, LAYER, EFFECT, OTHER}; enumerator
|
/third_party/openh264/codec/build/windowsphone/all/CodecApp/ |
D | welsenc.cfg | 55 #============================== LAYER DEFINITION ==============================
|
/third_party/skia/modules/skottie/src/ |
D | Layer.cpp | 347 …t AnimationBuilder::AutoPropertyTracker apt(&abuilder, fJlayer, PropertyObserver::NodeType::LAYER); in getTransform() 413 …t AnimationBuilder::AutoPropertyTracker apt(&abuilder, fJlayer, PropertyObserver::NodeType::LAYER); in buildRenderTree()
|
/third_party/openh264/testbin/ |
D | welsenc_vd_rc.cfg | 62 #============================== LAYER DEFINITION ==============================
|
D | welsenc_ios.cfg | 64 #============================== LAYER DEFINITION ==============================
|
D | welsenc_arbitrary_res.cfg | 63 #============================== LAYER DEFINITION ==============================
|
D | welsenc_vd_1d.cfg | 63 #============================== LAYER DEFINITION ==============================
|
D | welsenc.cfg | 64 #============================== LAYER DEFINITION ==============================
|
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_shader_state.c | 299 BEGIN_NVC0(push, NVC0_3D(LAYER), 1); in nvc0_layer_validate()
|
D | nvc0_surface.c | 1382 BEGIN_NVC0(push, NVC0_3D(LAYER), 1); in nvc0_blit_3d() 1412 IMMED_NVC0(push, NVC0_3D(LAYER), 0); in nvc0_blit_3d()
|
D | nvc0_screen.c | 1498 BEGIN_NVC0(push, NVC0_3D(LAYER), 1); in nvc0_screen_create()
|
/third_party/mesa3d/docs/relnotes/ |
D | 21.2.2.rst | 222 - tgsi_to_nir: force int type for LAYER output
|
D | 19.1.0.rst | 3123 - iris: Fix VIEWPORT/LAYER in stream output info
|
D | 21.3.0.rst | 3086 - tgsi_to_nir: force int type for LAYER output
|
D | 21.1.0.rst | 4174 - zink: add vk/spirv caps/extension for shader LAYER variable
|
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_shader_state.c | 579 BEGIN_NV04(push, NV50_3D(LAYER), 1); in nv50_fp_linkage_validate()
|
D | nv50_surface.c | 1471 BEGIN_NV04(push, NV50_3D(LAYER), 1); in nv50_blit_3d() 1502 BEGIN_NV04(push, NV50_3D(LAYER), 1); in nv50_blit_3d()
|
/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/ |
D | nir_to_spirv.c | 544 HANDLE_EMIT_BUILTIN(LAYER, Layer); in emit_input() 564 HANDLE_EMIT_BUILTIN(LAYER, Layer); in emit_input() 615 HANDLE_EMIT_BUILTIN(LAYER, Layer); in emit_output()
|
/third_party/vk-gl-cts/external/vulkan-docs/src/style/ |
D | extensions.adoc | 190 * `LAYER` - To avoid confusion with the higher-level "`LAYER`" prefix.
|
D | extensions.txt | 160 *** `LAYER` - To avoid confusion with the higher-level "`LAYER`" prefix.
|
/third_party/flutter/engine/flutter/lib/web_ui/lib/src/engine/surface/ |
D | surface.dart | 93 print('ENGINE LAYER TREE INCONSISTENT:\n'
|