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Searched refs:LP_TEX_USAGE_READ (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_texture.h42 LP_TEX_USAGE_READ = 100, enumerator
Dlp_texture.c487 assert(tex_usage == LP_TEX_USAGE_READ || in llvmpipe_resource_map()
497 if (tex_usage == LP_TEX_USAGE_READ) { in llvmpipe_resource_map()
749 tex_usage = LP_TEX_USAGE_READ; in llvmpipe_transfer_map_ms()
Dlp_state_sampler.c357 addr = llvmpipe_resource_map(tex, 0, 0, LP_TEX_USAGE_READ); in prepare_shader_sampling()
525 addr = llvmpipe_resource_map(img, 0, 0, LP_TEX_USAGE_READ); in prepare_shader_images()
Dlp_scene.c449 llvmpipe_resource_map(resource, 0, 0, LP_TEX_USAGE_READ); in lp_scene_add_resource_reference()
Dlp_setup.c1062 jit_tex->base = llvmpipe_resource_map(res, 0, 0, LP_TEX_USAGE_READ); in lp_setup_set_fragment_sampler_views()
Dlp_state_cs.c1057 jit_tex->base = llvmpipe_resource_map(res, 0, 0, LP_TEX_USAGE_READ); in lp_csctx_set_sampler_views()