Searched refs:LayerState (Results 1 – 3 of 3) sorted by relevance
106 struct LayerState { struct118 using LayerStateMap = std::unordered_map<int, LayerState>;
79 LayerState* layerState = &(*layerStateMap)[fLayerId]; in draw()431 const LayerState& state = ols.second; in playFrame()469 LayerState& state = fOffscreenLayerStates[id]; in allocateLayers()
27588 … visibility='default' filepath='frameworks/native/libs/gui/include/gui/LayerState.h' line='208' co…27590 … visibility='default' filepath='frameworks/native/libs/gui/include/gui/LayerState.h' line='209' co…27593 … visibility='default' filepath='frameworks/native/libs/gui/include/gui/LayerState.h' line='210' co…27596 … visibility='default' filepath='frameworks/native/libs/gui/include/gui/LayerState.h' line='215' co…27598 … visibility='default' filepath='frameworks/native/libs/gui/include/gui/LayerState.h' line='235' co…27601 … visibility='default' filepath='frameworks/native/libs/gui/include/gui/LayerState.h' line='236' co…27604 … visibility='default' filepath='frameworks/native/libs/gui/include/gui/LayerState.h' line='237' co…27607 … visibility='default' filepath='frameworks/native/libs/gui/include/gui/LayerState.h' line='238' co…27610 … visibility='default' filepath='frameworks/native/libs/gui/include/gui/LayerState.h' line='251' co…27613 … visibility='default' filepath='frameworks/native/libs/gui/include/gui/LayerState.h' line='252' co…[all …]