/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/comp/ |
D | bitcast_icmp.asm.comp | 6 …Load4(16).x) < int4(_5.Load4(0)).x, int(_5.Load4(16).y) < int4(_5.Load4(0)).y, int(_5.Load4(16).z)… 7 …Load4(16).x) <= int4(_5.Load4(0)).x, int(_5.Load4(16).y) <= int4(_5.Load4(0)).y, int(_5.Load4(16).… 8 …Load4(16).x < uint(int4(_5.Load4(0)).x), _5.Load4(16).y < uint(int4(_5.Load4(0)).y), _5.Load4(16).… 9 …Load4(16).x <= uint(int4(_5.Load4(0)).x), _5.Load4(16).y <= uint(int4(_5.Load4(0)).y), _5.Load4(16… 10 …Load4(16).x) > int4(_5.Load4(0)).x, int(_5.Load4(16).y) > int4(_5.Load4(0)).y, int(_5.Load4(16).z)… 11 …Load4(16).x) >= int4(_5.Load4(0)).x, int(_5.Load4(16).y) >= int4(_5.Load4(0)).y, int(_5.Load4(16).… 12 …Load4(16).x > uint(int4(_5.Load4(0)).x), _5.Load4(16).y > uint(int4(_5.Load4(0)).y), _5.Load4(16).… 13 …Load4(16).x >= uint(int4(_5.Load4(0)).x), _5.Load4(16).y >= uint(int4(_5.Load4(0)).y), _5.Load4(16…
|
D | nmin-max-clamp.asm.comp | 16 bool4 _155 = isnan(asfloat(_4.Load4(80))); 17 bool4 _156 = isnan(asfloat(_4.Load4(128))); 18 float4 _157 = min(asfloat(_4.Load4(80)), asfloat(_4.Load4(128))); 19 …loat(_4.Load4(128)).x : _157.x, _155.y ? asfloat(_4.Load4(128)).y : _157.y, _155.z ? asfloat(_4.Lo… 20 …float(_4.Load4(80)).x : _158.x, _156.y ? asfloat(_4.Load4(80)).y : _158.y, _156.z ? asfloat(_4.Loa… 32 bool4 _175 = isnan(asfloat(_4.Load4(80))); 33 bool4 _176 = isnan(asfloat(_4.Load4(128))); 34 float4 _177 = max(asfloat(_4.Load4(80)), asfloat(_4.Load4(128))); 35 …loat(_4.Load4(128)).x : _177.x, _175.y ? asfloat(_4.Load4(128)).y : _177.y, _175.z ? asfloat(_4.Lo… 36 …float(_4.Load4(80)).x : _178.x, _176.y ? asfloat(_4.Load4(80)).y : _178.y, _176.z ? asfloat(_4.Loa… [all …]
|
D | control-flow-hints.asm.comp | 9 bar.Store4(i * 16 + 0, asuint(asfloat(foo.Load4(i * 16 + 0)))); 14 bar.Store4((15 - i_1) * 16 + 0, asuint(asfloat(foo.Load4(i_1 * 16 + 0))));
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/comp/ |
D | bitcast_icmp.asm.comp | 6 …Load4(16).x) < int4(_5.Load4(0)).x, int(_5.Load4(16).y) < int4(_5.Load4(0)).y, int(_5.Load4(16).z)… 7 …Load4(16).x) <= int4(_5.Load4(0)).x, int(_5.Load4(16).y) <= int4(_5.Load4(0)).y, int(_5.Load4(16).… 8 …Load4(16).x < uint(int4(_5.Load4(0)).x), _5.Load4(16).y < uint(int4(_5.Load4(0)).y), _5.Load4(16).… 9 …Load4(16).x <= uint(int4(_5.Load4(0)).x), _5.Load4(16).y <= uint(int4(_5.Load4(0)).y), _5.Load4(16… 10 …Load4(16).x) > int4(_5.Load4(0)).x, int(_5.Load4(16).y) > int4(_5.Load4(0)).y, int(_5.Load4(16).z)… 11 …Load4(16).x) >= int4(_5.Load4(0)).x, int(_5.Load4(16).y) >= int4(_5.Load4(0)).y, int(_5.Load4(16).… 12 …Load4(16).x > uint(int4(_5.Load4(0)).x), _5.Load4(16).y > uint(int4(_5.Load4(0)).y), _5.Load4(16).… 13 …Load4(16).x >= uint(int4(_5.Load4(0)).x), _5.Load4(16).y >= uint(int4(_5.Load4(0)).y), _5.Load4(16…
|
D | control-flow-hints.asm.comp | 6 bar.Store4(0, asuint(asfloat(foo.Load4(0)))); 7 bar.Store4(16, asuint(asfloat(foo.Load4(16)))); 8 bar.Store4(32, asuint(asfloat(foo.Load4(32)))); 9 bar.Store4(48, asuint(asfloat(foo.Load4(48)))); 10 bar.Store4(64, asuint(asfloat(foo.Load4(64)))); 11 bar.Store4(80, asuint(asfloat(foo.Load4(80)))); 12 bar.Store4(96, asuint(asfloat(foo.Load4(96)))); 13 bar.Store4(112, asuint(asfloat(foo.Load4(112)))); 14 bar.Store4(128, asuint(asfloat(foo.Load4(128)))); 15 bar.Store4(144, asuint(asfloat(foo.Load4(144)))); [all …]
|
D | nmin-max-clamp.asm.comp | 16 bool4 _156 = isnan(asfloat(_4.Load4(80))); 17 bool4 _157 = isnan(asfloat(_4.Load4(128))); 18 float4 _158 = min(asfloat(_4.Load4(80)), asfloat(_4.Load4(128))); 19 …loat(_4.Load4(128)).x : _158.x, _156.y ? asfloat(_4.Load4(128)).y : _158.y, _156.z ? asfloat(_4.Lo… 20 …float(_4.Load4(80)).x : _159.x, _157.y ? asfloat(_4.Load4(80)).y : _159.y, _157.z ? asfloat(_4.Loa… 32 bool4 _176 = isnan(asfloat(_4.Load4(80))); 33 bool4 _177 = isnan(asfloat(_4.Load4(128))); 34 float4 _178 = max(asfloat(_4.Load4(80)), asfloat(_4.Load4(128))); 35 …loat(_4.Load4(128)).x : _178.x, _176.y ? asfloat(_4.Load4(128)).y : _178.y, _176.z ? asfloat(_4.Lo… 36 …float(_4.Load4(80)).x : _179.x, _177.y ? asfloat(_4.Load4(80)).y : _179.y, _177.z ? asfloat(_4.Loa… [all …]
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/ |
D | outer-product.comp | 14 …float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) *… 25 …= float3x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26… 29 …Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load2(0)) * asfloat(_2… 34 …Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load3(16)) * asfloat(… 39 …Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).y, asfloat(…
|
D | rmw-matrix.comp | 8 _11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112)))); 9 float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176))); 10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80)));
|
D | address-buffers.comp | 9 WriteOnly.Store4(0, asuint(asfloat(ReadOnly.Load4(0)))); 10 ReadWrite.Store4(0, asuint(asfloat(ReadWrite.Load4(0)) + 10.0f.xxxx));
|
D | rwbuffer-matrix.comp | 32 float4x4 _34 = asfloat(uint4x4(_28.Load4(0), _28.Load4(16), _28.Load4(32), _28.Load4(48))); 119 float4 v0 = asfloat(_28.Load4(_68_index0 * 16 + 0));
|
D | access-chains.force-uav.comp | 14 …wo.Store4(gl_GlobalInvocationID.x * 64 + 272, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 64… 15 …wo.Store4(gl_GlobalInvocationID.x * 16 + 480, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 16…
|
D | access-chains.comp | 14 …wo.Store4(gl_GlobalInvocationID.x * 64 + 272, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 64… 15 …wo.Store4(gl_GlobalInvocationID.x * 16 + 480, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 16…
|
D | inverse.comp | 112 float4x4 _35 = asfloat(uint4x4(_20.Load4(64), _20.Load4(80), _20.Load4(96), _20.Load4(112)));
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/ |
D | outer-product.comp | 14 …float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) *… 25 …= float3x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26… 29 …Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load2(0)) * asfloat(_2… 34 …Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load3(16)) * asfloat(… 39 …Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).y, asfloat(…
|
D | rmw-matrix.comp | 8 _11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112)))); 9 float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176))); 10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80)));
|
D | address-buffers.comp | 9 WriteOnly.Store4(0, asuint(asfloat(ReadOnly.Load4(0)))); 10 ReadWrite.Store4(0, asuint(asfloat(ReadWrite.Load4(0)) + 10.0f.xxxx));
|
D | access-chains.comp | 14 …wo.Store4(gl_GlobalInvocationID.x * 64 + 272, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 64… 15 …wo.Store4(gl_GlobalInvocationID.x * 16 + 480, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 16…
|
D | access-chains.force-uav.comp | 14 …wo.Store4(gl_GlobalInvocationID.x * 64 + 272, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 64… 15 …wo.Store4(gl_GlobalInvocationID.x * 16 + 480, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 16…
|
D | rwbuffer-matrix.comp | 28 float4x4 _271 = asfloat(uint4x4(_28.Load4(0), _28.Load4(16), _28.Load4(32), _28.Load4(48)));
|
/third_party/skia/src/core/ |
D | Sk4px.h | 39 static Sk4px Load4(const SkPMColor px[4]) { in Load4() function 116 Sk4px dst0 = fn(Load4(src+0)), in MapSrc() 117 dst4 = fn(Load4(src+4)); in MapSrc() 125 fn(Load4(src)).store4(dst); in MapSrc() 146 Sk4px dst0 = fn(Load4(dst+0), Load4(src+0)), in MapDstSrc() 147 dst4 = fn(Load4(dst+4), Load4(src+4)); in MapDstSrc() 155 fn(Load4(dst), Load4(src)).store4(dst); in MapDstSrc() 176 Sk4px dst0 = fn(Load4(dst+0), Load4Alphas(a+0)), in MapDstAlpha() 177 dst4 = fn(Load4(dst+4), Load4Alphas(a+4)); in MapDstAlpha() 185 fn(Load4(dst), Load4Alphas(a)).store4(dst); in MapDstAlpha() [all …]
|
/third_party/flutter/skia/src/core/ |
D | Sk4px.h | 39 static Sk4px Load4(const SkPMColor px[4]) { in Load4() function 116 Sk4px dst0 = fn(Load4(src+0)), in MapSrc() 117 dst4 = fn(Load4(src+4)); in MapSrc() 125 fn(Load4(src)).store4(dst); in MapSrc() 146 Sk4px dst0 = fn(Load4(dst+0), Load4(src+0)), in MapDstSrc() 147 dst4 = fn(Load4(dst+4), Load4(src+4)); in MapDstSrc() 155 fn(Load4(dst), Load4(src)).store4(dst); in MapDstSrc() 176 Sk4px dst0 = fn(Load4(dst+0), Load4Alphas(a+0)), in MapDstAlpha() 177 dst4 = fn(Load4(dst+4), Load4Alphas(a+4)); in MapDstAlpha() 185 fn(Load4(dst), Load4Alphas(a)).store4(dst); in MapDstAlpha() [all …]
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/comp/ |
D | glsl.std450.fxconly.comp | 228 _19.Store(0, asuint(length(asfloat(_19.Load4(16)).xy))); 229 _19.Store(0, asuint(distance(asfloat(_19.Load4(16)).xy, asfloat(_19.Load4(16)).zw))); 230 float2 v2 = normalize(asfloat(_19.Load4(16)).xy); 231 … v2 = faceforward(asfloat(_19.Load4(16)).xy, asfloat(_19.Load4(16)).yz, asfloat(_19.Load4(16)).zw); 232 v2 = reflect(asfloat(_19.Load4(16)).xy, asfloat(_19.Load4(16)).zw); 233 v2 = refract(asfloat(_19.Load4(16)).xy, asfloat(_19.Load4(16)).yz, asfloat(_19.Load(28))); 234 float3 v3 = cross(asfloat(_19.Load4(16)).xyz, asfloat(_19.Load4(16)).yzw); 239 … float4x4 _252 = asfloat(uint4x4(_19.Load4(128), _19.Load4(144), _19.Load4(160), _19.Load4(176))); 250 … float4x4 _264 = asfloat(uint4x4(_19.Load4(128), _19.Load4(144), _19.Load4(160), _19.Load4(176))); 277 _19.Store(8, spvPackSnorm4x8(asfloat(_19.Load4(16)))); [all …]
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | complex-expression-in-access-chain.frag | 25 …FragColor = (asfloat(_34.Load4(_40 * 16 + 0)) + asfloat(_34.Load4(_40 * 16 + 0))) + asfloat(_34.Lo…
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/ |
D | bitscan.asm.comp | 5 uint4 _19 = _4.Load4(0); 6 int4 _20 = int4(_4.Load4(16));
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | complex-expression-in-access-chain.frag | 25 float4 foo = asfloat(_34.Load4((coords.x % 16) * 16 + 0)); 28 FragColor = (foo + foo) + asfloat(_34.Load4((c + d) * 16 + 0));
|