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Searched refs:Load4 (Results 1 – 25 of 47) sorted by relevance

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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/comp/
Dbitcast_icmp.asm.comp6Load4(16).x) < int4(_5.Load4(0)).x, int(_5.Load4(16).y) < int4(_5.Load4(0)).y, int(_5.Load4(16).z)…
7Load4(16).x) <= int4(_5.Load4(0)).x, int(_5.Load4(16).y) <= int4(_5.Load4(0)).y, int(_5.Load4(16).…
8Load4(16).x < uint(int4(_5.Load4(0)).x), _5.Load4(16).y < uint(int4(_5.Load4(0)).y), _5.Load4(16).…
9Load4(16).x <= uint(int4(_5.Load4(0)).x), _5.Load4(16).y <= uint(int4(_5.Load4(0)).y), _5.Load4(16…
10Load4(16).x) > int4(_5.Load4(0)).x, int(_5.Load4(16).y) > int4(_5.Load4(0)).y, int(_5.Load4(16).z)…
11Load4(16).x) >= int4(_5.Load4(0)).x, int(_5.Load4(16).y) >= int4(_5.Load4(0)).y, int(_5.Load4(16).…
12Load4(16).x > uint(int4(_5.Load4(0)).x), _5.Load4(16).y > uint(int4(_5.Load4(0)).y), _5.Load4(16).…
13Load4(16).x >= uint(int4(_5.Load4(0)).x), _5.Load4(16).y >= uint(int4(_5.Load4(0)).y), _5.Load4(16…
Dnmin-max-clamp.asm.comp16 bool4 _155 = isnan(asfloat(_4.Load4(80)));
17 bool4 _156 = isnan(asfloat(_4.Load4(128)));
18 float4 _157 = min(asfloat(_4.Load4(80)), asfloat(_4.Load4(128)));
19 …loat(_4.Load4(128)).x : _157.x, _155.y ? asfloat(_4.Load4(128)).y : _157.y, _155.z ? asfloat(_4.Lo…
20 …float(_4.Load4(80)).x : _158.x, _156.y ? asfloat(_4.Load4(80)).y : _158.y, _156.z ? asfloat(_4.Loa…
32 bool4 _175 = isnan(asfloat(_4.Load4(80)));
33 bool4 _176 = isnan(asfloat(_4.Load4(128)));
34 float4 _177 = max(asfloat(_4.Load4(80)), asfloat(_4.Load4(128)));
35 …loat(_4.Load4(128)).x : _177.x, _175.y ? asfloat(_4.Load4(128)).y : _177.y, _175.z ? asfloat(_4.Lo…
36 …float(_4.Load4(80)).x : _178.x, _176.y ? asfloat(_4.Load4(80)).y : _178.y, _176.z ? asfloat(_4.Loa…
[all …]
Dcontrol-flow-hints.asm.comp9 bar.Store4(i * 16 + 0, asuint(asfloat(foo.Load4(i * 16 + 0))));
14 bar.Store4((15 - i_1) * 16 + 0, asuint(asfloat(foo.Load4(i_1 * 16 + 0))));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/comp/
Dbitcast_icmp.asm.comp6Load4(16).x) < int4(_5.Load4(0)).x, int(_5.Load4(16).y) < int4(_5.Load4(0)).y, int(_5.Load4(16).z)…
7Load4(16).x) <= int4(_5.Load4(0)).x, int(_5.Load4(16).y) <= int4(_5.Load4(0)).y, int(_5.Load4(16).…
8Load4(16).x < uint(int4(_5.Load4(0)).x), _5.Load4(16).y < uint(int4(_5.Load4(0)).y), _5.Load4(16).…
9Load4(16).x <= uint(int4(_5.Load4(0)).x), _5.Load4(16).y <= uint(int4(_5.Load4(0)).y), _5.Load4(16…
10Load4(16).x) > int4(_5.Load4(0)).x, int(_5.Load4(16).y) > int4(_5.Load4(0)).y, int(_5.Load4(16).z)…
11Load4(16).x) >= int4(_5.Load4(0)).x, int(_5.Load4(16).y) >= int4(_5.Load4(0)).y, int(_5.Load4(16).…
12Load4(16).x > uint(int4(_5.Load4(0)).x), _5.Load4(16).y > uint(int4(_5.Load4(0)).y), _5.Load4(16).…
13Load4(16).x >= uint(int4(_5.Load4(0)).x), _5.Load4(16).y >= uint(int4(_5.Load4(0)).y), _5.Load4(16…
Dcontrol-flow-hints.asm.comp6 bar.Store4(0, asuint(asfloat(foo.Load4(0))));
7 bar.Store4(16, asuint(asfloat(foo.Load4(16))));
8 bar.Store4(32, asuint(asfloat(foo.Load4(32))));
9 bar.Store4(48, asuint(asfloat(foo.Load4(48))));
10 bar.Store4(64, asuint(asfloat(foo.Load4(64))));
11 bar.Store4(80, asuint(asfloat(foo.Load4(80))));
12 bar.Store4(96, asuint(asfloat(foo.Load4(96))));
13 bar.Store4(112, asuint(asfloat(foo.Load4(112))));
14 bar.Store4(128, asuint(asfloat(foo.Load4(128))));
15 bar.Store4(144, asuint(asfloat(foo.Load4(144))));
[all …]
Dnmin-max-clamp.asm.comp16 bool4 _156 = isnan(asfloat(_4.Load4(80)));
17 bool4 _157 = isnan(asfloat(_4.Load4(128)));
18 float4 _158 = min(asfloat(_4.Load4(80)), asfloat(_4.Load4(128)));
19 …loat(_4.Load4(128)).x : _158.x, _156.y ? asfloat(_4.Load4(128)).y : _158.y, _156.z ? asfloat(_4.Lo…
20 …float(_4.Load4(80)).x : _159.x, _157.y ? asfloat(_4.Load4(80)).y : _159.y, _157.z ? asfloat(_4.Loa…
32 bool4 _176 = isnan(asfloat(_4.Load4(80)));
33 bool4 _177 = isnan(asfloat(_4.Load4(128)));
34 float4 _178 = max(asfloat(_4.Load4(80)), asfloat(_4.Load4(128)));
35 …loat(_4.Load4(128)).x : _178.x, _176.y ? asfloat(_4.Load4(128)).y : _178.y, _176.z ? asfloat(_4.Lo…
36 …float(_4.Load4(80)).x : _179.x, _177.y ? asfloat(_4.Load4(80)).y : _179.y, _177.z ? asfloat(_4.Loa…
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/
Douter-product.comp14 …float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) *…
25 …= float3x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26…
29Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load2(0)) * asfloat(_2…
34Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load3(16)) * asfloat(…
39Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).y, asfloat(…
Drmw-matrix.comp8 _11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112))));
9 float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176)));
10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80)));
Daddress-buffers.comp9 WriteOnly.Store4(0, asuint(asfloat(ReadOnly.Load4(0))));
10 ReadWrite.Store4(0, asuint(asfloat(ReadWrite.Load4(0)) + 10.0f.xxxx));
Drwbuffer-matrix.comp32 float4x4 _34 = asfloat(uint4x4(_28.Load4(0), _28.Load4(16), _28.Load4(32), _28.Load4(48)));
119 float4 v0 = asfloat(_28.Load4(_68_index0 * 16 + 0));
Daccess-chains.force-uav.comp14 …wo.Store4(gl_GlobalInvocationID.x * 64 + 272, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 64…
15 …wo.Store4(gl_GlobalInvocationID.x * 16 + 480, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 16…
Daccess-chains.comp14 …wo.Store4(gl_GlobalInvocationID.x * 64 + 272, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 64…
15 …wo.Store4(gl_GlobalInvocationID.x * 16 + 480, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 16…
Dinverse.comp112 float4x4 _35 = asfloat(uint4x4(_20.Load4(64), _20.Load4(80), _20.Load4(96), _20.Load4(112)));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/
Douter-product.comp14 …float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) *…
25 …= float3x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26…
29Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load2(0)) * asfloat(_2…
34Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load3(16)) * asfloat(…
39Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).y, asfloat(…
Drmw-matrix.comp8 _11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112))));
9 float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176)));
10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80)));
Daddress-buffers.comp9 WriteOnly.Store4(0, asuint(asfloat(ReadOnly.Load4(0))));
10 ReadWrite.Store4(0, asuint(asfloat(ReadWrite.Load4(0)) + 10.0f.xxxx));
Daccess-chains.comp14 …wo.Store4(gl_GlobalInvocationID.x * 64 + 272, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 64…
15 …wo.Store4(gl_GlobalInvocationID.x * 16 + 480, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 16…
Daccess-chains.force-uav.comp14 …wo.Store4(gl_GlobalInvocationID.x * 64 + 272, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 64…
15 …wo.Store4(gl_GlobalInvocationID.x * 16 + 480, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 16…
Drwbuffer-matrix.comp28 float4x4 _271 = asfloat(uint4x4(_28.Load4(0), _28.Load4(16), _28.Load4(32), _28.Load4(48)));
/third_party/skia/src/core/
DSk4px.h39 static Sk4px Load4(const SkPMColor px[4]) { in Load4() function
116 Sk4px dst0 = fn(Load4(src+0)), in MapSrc()
117 dst4 = fn(Load4(src+4)); in MapSrc()
125 fn(Load4(src)).store4(dst); in MapSrc()
146 Sk4px dst0 = fn(Load4(dst+0), Load4(src+0)), in MapDstSrc()
147 dst4 = fn(Load4(dst+4), Load4(src+4)); in MapDstSrc()
155 fn(Load4(dst), Load4(src)).store4(dst); in MapDstSrc()
176 Sk4px dst0 = fn(Load4(dst+0), Load4Alphas(a+0)), in MapDstAlpha()
177 dst4 = fn(Load4(dst+4), Load4Alphas(a+4)); in MapDstAlpha()
185 fn(Load4(dst), Load4Alphas(a)).store4(dst); in MapDstAlpha()
[all …]
/third_party/flutter/skia/src/core/
DSk4px.h39 static Sk4px Load4(const SkPMColor px[4]) { in Load4() function
116 Sk4px dst0 = fn(Load4(src+0)), in MapSrc()
117 dst4 = fn(Load4(src+4)); in MapSrc()
125 fn(Load4(src)).store4(dst); in MapSrc()
146 Sk4px dst0 = fn(Load4(dst+0), Load4(src+0)), in MapDstSrc()
147 dst4 = fn(Load4(dst+4), Load4(src+4)); in MapDstSrc()
155 fn(Load4(dst), Load4(src)).store4(dst); in MapDstSrc()
176 Sk4px dst0 = fn(Load4(dst+0), Load4Alphas(a+0)), in MapDstAlpha()
177 dst4 = fn(Load4(dst+4), Load4Alphas(a+4)); in MapDstAlpha()
185 fn(Load4(dst), Load4Alphas(a)).store4(dst); in MapDstAlpha()
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/comp/
Dglsl.std450.fxconly.comp228 _19.Store(0, asuint(length(asfloat(_19.Load4(16)).xy)));
229 _19.Store(0, asuint(distance(asfloat(_19.Load4(16)).xy, asfloat(_19.Load4(16)).zw)));
230 float2 v2 = normalize(asfloat(_19.Load4(16)).xy);
231 … v2 = faceforward(asfloat(_19.Load4(16)).xy, asfloat(_19.Load4(16)).yz, asfloat(_19.Load4(16)).zw);
232 v2 = reflect(asfloat(_19.Load4(16)).xy, asfloat(_19.Load4(16)).zw);
233 v2 = refract(asfloat(_19.Load4(16)).xy, asfloat(_19.Load4(16)).yz, asfloat(_19.Load(28)));
234 float3 v3 = cross(asfloat(_19.Load4(16)).xyz, asfloat(_19.Load4(16)).yzw);
239 … float4x4 _252 = asfloat(uint4x4(_19.Load4(128), _19.Load4(144), _19.Load4(160), _19.Load4(176)));
250 … float4x4 _264 = asfloat(uint4x4(_19.Load4(128), _19.Load4(144), _19.Load4(160), _19.Load4(176)));
277 _19.Store(8, spvPackSnorm4x8(asfloat(_19.Load4(16))));
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dcomplex-expression-in-access-chain.frag25 …FragColor = (asfloat(_34.Load4(_40 * 16 + 0)) + asfloat(_34.Load4(_40 * 16 + 0))) + asfloat(_34.Lo…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/
Dbitscan.asm.comp5 uint4 _19 = _4.Load4(0);
6 int4 _20 = int4(_4.Load4(16));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dcomplex-expression-in-access-chain.frag25 float4 foo = asfloat(_34.Load4((coords.x % 16) * 16 + 0));
28 FragColor = (foo + foo) + asfloat(_34.Load4((c + d) * 16 + 0));

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