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Searched refs:LockAllocation (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DStagingBufferD3D12.cpp48 DAWN_TRY(mDevice->GetResidencyManager()->LockAllocation( in Initialize()
DResidencyManagerD3D12.h35 MaybeError LockAllocation(Pageable* pageable);
DShaderVisibleDescriptorAllocatorD3D12.cpp201 DAWN_TRY(mDevice->GetResidencyManager()->LockAllocation(descriptorHeap.get())); in AllocateAndSwitchShaderVisibleHeap()
DResidencyManagerD3D12.cpp33 MaybeError ResidencyManager::LockAllocation(Pageable* pageable) { in LockAllocation() function in dawn_native::d3d12::ResidencyManager
DResourceAllocatorManagerD3D12.cpp319 DAWN_TRY(mDevice->GetResidencyManager()->LockAllocation(heap)); in CreatePlacedResource()
DBufferD3D12.cpp324 DAWN_TRY(ToBackend(GetDevice())->GetResidencyManager()->LockAllocation(heap)); in MapInternal()