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Searched refs:MAT_ATTRIB_BACK_AMBIENT (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/compiler/
Dshader_enums.h1187 #define MAT_ATTRIB_BACK_AMBIENT 1 macro
1208 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
/third_party/mesa3d/src/mesa/main/
Dlight.c697 mat[MAT_ATTRIB_BACK_AMBIENT]); in _mesa_update_material()
710 ACC_SCALE_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_AMBIENT], in _mesa_update_material()
1236 ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_AMBIENT], 0.2F, 0.2F, 0.2F, 1.0F ); in init_material()
/third_party/mesa3d/src/mesa/program/
Dprog_statevars.c160 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] in fetch_state()
223 for (unsigned attrib = MAT_ATTRIB_BACK_AMBIENT; in fetch_state()
1621 base_attrib = MAT_ATTRIB_BACK_AMBIENT; in _mesa_optimize_state_parameters()
/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp87 {"ambient", {STATE_MATERIAL, MAT_ATTRIB_BACK_AMBIENT}, SWIZZLE_XYZW},
131 {"ambient", {STATE_LIGHTPROD, 0, MAT_ATTRIB_BACK_AMBIENT}, SWIZZLE_XYZW},