Searched refs:MAT_ATTRIB_BACK_AMBIENT (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/compiler/ |
D | shader_enums.h | 1187 #define MAT_ATTRIB_BACK_AMBIENT 1 macro 1208 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
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/third_party/mesa3d/src/mesa/main/ |
D | light.c | 697 mat[MAT_ATTRIB_BACK_AMBIENT]); in _mesa_update_material() 710 ACC_SCALE_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_AMBIENT], in _mesa_update_material() 1236 ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_AMBIENT], 0.2F, 0.2F, 0.2F, 1.0F ); in init_material()
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/third_party/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 160 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] in fetch_state() 223 for (unsigned attrib = MAT_ATTRIB_BACK_AMBIENT; in fetch_state() 1621 base_attrib = MAT_ATTRIB_BACK_AMBIENT; in _mesa_optimize_state_parameters()
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/third_party/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 87 {"ambient", {STATE_MATERIAL, MAT_ATTRIB_BACK_AMBIENT}, SWIZZLE_XYZW}, 131 {"ambient", {STATE_LIGHTPROD, 0, MAT_ATTRIB_BACK_AMBIENT}, SWIZZLE_XYZW},
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