Searched refs:MAT_ATTRIB_FRONT_DIFFUSE (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/compiler/ |
D | shader_enums.h | 1188 #define MAT_ATTRIB_FRONT_DIFFUSE 2 macro 1201 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f)) 1209 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
|
/third_party/mesa3d/src/mesa/main/ |
D | light.c | 722 mat[MAT_ATTRIB_FRONT_DIFFUSE] ); in _mesa_update_material() 1230 ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_DIFFUSE], 0.8F, 0.8F, 0.8F, 1.0F ); in init_material()
|
D | rastpos.c | 155 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); in shade_rastpos()
|
D | ffvertex_prog.c | 851 return MAT_ATTRIB_FRONT_DIFFUSE + side; in material_attrib()
|
/third_party/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 80 {"diffuse", {STATE_MATERIAL, MAT_ATTRIB_FRONT_DIFFUSE}, SWIZZLE_XYZW}, 126 {"diffuse", {STATE_LIGHTPROD, 0, MAT_ATTRIB_FRONT_DIFFUSE}, SWIZZLE_XYZW},
|
/third_party/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 153 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in fetch_state()
|
D | program_parse.y | 1352 $$ = MAT_ATTRIB_FRONT_DIFFUSE;
|