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Searched refs:MAT_BIT_FRONT_AMBIENT (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dlight.c621 bitmask |= MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT; in _mesa_material_bitmask()
633 bitmask |= MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT; in _mesa_material_bitmask()
679 if (bitmask & MAT_BIT_FRONT_AMBIENT) { in _mesa_update_material()
702 if (bitmask & (MAT_BIT_FRONT_EMISSION | MAT_BIT_FRONT_AMBIENT)) { in _mesa_update_material()
792 MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT); in _mesa_ColorMaterial()
990 MAT_BIT_FRONT_AMBIENT | in _mesa_update_light_materials()
1000 MAT_BIT_FRONT_AMBIENT | in _mesa_update_light_materials()
Dmtypes.h140 MAT_BIT_FRONT_AMBIENT | \
Dffvertex_prog.c900 MAT_BIT_FRONT_AMBIENT | \
/third_party/mesa3d/src/compiler/
Dshader_enums.h1207 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT) macro
/third_party/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c617 if (updateMats & MAT_BIT_FRONT_AMBIENT) in _mesa_Materialfv()
657 if (updateMats & MAT_BIT_FRONT_AMBIENT) in _mesa_Materialfv()