Searched refs:MAX_INPUTS (Results 1 – 7 of 7) sorted by relevance
41 #define MAX_INPUTS 16 macro45 { SNDFILE * infile [MAX_INPUTS] ;55 { double d [MAX_INPUTS * BUFFER_LEN] ;56 int i [MAX_INPUTS * BUFFER_LEN] ;85 if (argc - 3 > MAX_INPUTS) in main()86 { printf ("\nError : Cannot handle more than %d input channels.\n\n", MAX_INPUTS) ; in main()132 for (k = 0 ; k < MAX_INPUTS ; k++) in main()
28 #define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */ macro75 input_t Inputs[MAX_INPUTS];
495 if (joystick->hwdata->NumInputs == MAX_INPUTS) { in EnumDevObjectsCallback()
186 MAX_INPUTS = 3 enumerator327 static const char* s_inSwizzles[MAX_INPUTS][4] =403 ShaderValue inputs[MAX_INPUTS];426 const char* inputPrecision[MAX_INPUTS]; in ShaderOperatorCase()1312 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)1475 DataType inputTypes[MAX_INPUTS];
217 MAX_INPUTS = 3 enumerator436 static const char* s_inSwizzles[MAX_INPUTS][4] =531 ShaderValue inputs[MAX_INPUTS];665 const char* inputPrecision[MAX_INPUTS]; in setupShaderData()1777 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) in init()1955 const DataType inputTypes[MAX_INPUTS]; in init()
303 MAX_INPUTS = 3 enumerator645 static const char* s_inSwizzles[MAX_INPUTS][4] =757 ShaderValue inputs[MAX_INPUTS];792 const char* inputPrecision[MAX_INPUTS]; in setupShaderData()2176 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)2354 DataType inputTypes[MAX_INPUTS];