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Searched refs:MAX_INPUTS (Results 1 – 7 of 7) sorted by relevance

/third_party/libsnd/programs/
Dsndfile-interleave.c41 #define MAX_INPUTS 16 macro
45 { SNDFILE * infile [MAX_INPUTS] ;
55 { double d [MAX_INPUTS * BUFFER_LEN] ;
56 int i [MAX_INPUTS * BUFFER_LEN] ;
85 if (argc - 3 > MAX_INPUTS) in main()
86 { printf ("\nError : Cannot handle more than %d input channels.\n\n", MAX_INPUTS) ; in main()
132 for (k = 0 ; k < MAX_INPUTS ; k++) in main()
/third_party/flutter/skia/third_party/externals/sdl/src/joystick/windows/
DSDL_windowsjoystick_c.h28 #define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */ macro
75 input_t Inputs[MAX_INPUTS];
DSDL_dinputjoystick.c495 if (joystick->hwdata->NumInputs == MAX_INPUTS) { in EnumDevObjectsCallback()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderOperatorTests.cpp186 MAX_INPUTS = 3 enumerator
327 static const char* s_inSwizzles[MAX_INPUTS][4] =
403 ShaderValue inputs[MAX_INPUTS];
426 const char* inputPrecision[MAX_INPUTS]; in ShaderOperatorCase()
1312 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
1475 DataType inputTypes[MAX_INPUTS];
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp217 MAX_INPUTS = 3 enumerator
436 static const char* s_inSwizzles[MAX_INPUTS][4] =
531 ShaderValue inputs[MAX_INPUTS];
665 const char* inputPrecision[MAX_INPUTS]; in setupShaderData()
1777 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) in init()
1955 const DataType inputTypes[MAX_INPUTS]; in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp217 MAX_INPUTS = 3 enumerator
436 static const char* s_inSwizzles[MAX_INPUTS][4] =
531 ShaderValue inputs[MAX_INPUTS];
665 const char* inputPrecision[MAX_INPUTS]; in setupShaderData()
1777 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) in init()
1955 const DataType inputTypes[MAX_INPUTS]; in init()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderOperatorTests.cpp303 MAX_INPUTS = 3 enumerator
645 static const char* s_inSwizzles[MAX_INPUTS][4] =
757 ShaderValue inputs[MAX_INPUTS];
792 const char* inputPrecision[MAX_INPUTS]; in setupShaderData()
2176 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
2354 DataType inputTypes[MAX_INPUTS];