Searched refs:MAX_VERTEX_INPUTS (Results 1 – 13 of 13) sorted by relevance
64 Semantic input[MAX_VERTEX_INPUTS];67 AttribType attribType[MAX_VERTEX_INPUTS];
51 RegisterArray<MAX_VERTEX_INPUTS> v; // Input registers
33 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in VertexShader()70 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in VertexShader()
100 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in readInput()
127 const void *input[MAX_VERTEX_INPUTS];128 unsigned int stride[MAX_VERTEX_INPUTS];486 Resource *vertexStream[MAX_VERTEX_INPUTS];
139 Input input[MAX_VERTEX_INPUTS];
450 Stream input[MAX_VERTEX_INPUTS];
147 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in resetInputStreams()991 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in update()
207 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in init()
372 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in draw()1071 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in finishRendering()
83 MAX_VERTEX_INPUTS = 32, enumerator
77 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS,
3382 if(vertexShader && (index + registerCount) <= sw::MAX_VERTEX_INPUTS) in attributeRegister()