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Searched refs:MAX_VERTEX_INPUTS (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexShader.hpp64 Semantic input[MAX_VERTEX_INPUTS];
67 AttribType attribType[MAX_VERTEX_INPUTS];
DVertexRoutine.hpp51 RegisterArray<MAX_VERTEX_INPUTS> v; // Input registers
DVertexShader.cpp33 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in VertexShader()
70 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in VertexShader()
DVertexRoutine.cpp100 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in readInput()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.hpp127 const void *input[MAX_VERTEX_INPUTS];
128 unsigned int stride[MAX_VERTEX_INPUTS];
486 Resource *vertexStream[MAX_VERTEX_INPUTS];
DVertexProcessor.hpp139 Input input[MAX_VERTEX_INPUTS];
DContext.hpp450 Stream input[MAX_VERTEX_INPUTS];
DVertexProcessor.cpp147 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in resetInputStreams()
991 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in update()
DContext.cpp207 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in init()
DRenderer.cpp372 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in draw()
1071 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in finishRendering()
/third_party/skia/third_party/externals/swiftshader/src/Main/
DConfig.hpp83 MAX_VERTEX_INPUTS = 32, enumerator
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.h77 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS,
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3382 if(vertexShader && (index + registerCount) <= sw::MAX_VERTEX_INPUTS) in attributeRegister()