Searched refs:MESA_FORMAT_COUNT (Results 1 – 7 of 7) sorted by relevance
50 for (int fi = MESA_FORMAT_NONE + 1; fi < MESA_FORMAT_COUNT; ++fi) { in TEST_F()77 for (int fi = 0; fi < MESA_FORMAT_COUNT; ++fi) { in TEST_F()
69 for (i = 1; i < MESA_FORMAT_COUNT; i++) { in main()
87 STATIC_ASSERT(ARRAY_SIZE(format_info) == MESA_FORMAT_COUNT); in _mesa_get_format_info()481 for (f = 1; f < MESA_FORMAT_COUNT; ++f) { in format_array_format_table_init()1420 case MESA_FORMAT_COUNT: in _mesa_uncompressed_format_to_type_and_comps()
620 #define MESA_FORMAT_COUNT PIPE_FORMAT_COUNT macro
446 ASSERT_BITFIELD_SIZE(struct gl_image_unit, Format, MESA_FORMAT_COUNT); in _mesa_init_image_units()
588 static StoreTexImageFunc table[MESA_FORMAT_COUNT]; in texstore_depth_stencil()617 static StoreTexImageFunc table[MESA_FORMAT_COUNT]; in texstore_compressed()
3593 GLboolean TextureFormatSupported[MESA_FORMAT_COUNT];