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Searched refs:MaskUnd (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/
DHexagonISelLowering.cpp2023 uint64_t MaskUnd = 0; in LowerVECTOR_SHUFFLE() local
2028 MaskUnd |= M << S; in LowerVECTOR_SHUFFLE()
2034 if (MaskIdx == (0x03020100 | MaskUnd)) in LowerVECTOR_SHUFFLE()
2037 if (MaskIdx == (0x00010203 | MaskUnd)) { in LowerVECTOR_SHUFFLE()
2046 if (MaskIdx == (0x06040200 | MaskUnd)) in LowerVECTOR_SHUFFLE()
2048 if (MaskIdx == (0x07050301 | MaskUnd)) in LowerVECTOR_SHUFFLE()
2053 if (MaskIdx == (0x02000604 | MaskUnd)) in LowerVECTOR_SHUFFLE()
2055 if (MaskIdx == (0x03010705 | MaskUnd)) in LowerVECTOR_SHUFFLE()
2061 if (MaskIdx == (0x0706050403020100ull | MaskUnd)) in LowerVECTOR_SHUFFLE()
2064 if (MaskIdx == (0x0001020304050607ull | MaskUnd)) { in LowerVECTOR_SHUFFLE()
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