Searched refs:MaxVertexImageUniforms (Results 1 – 15 of 15) sorted by relevance
41 MaxVertexImageUniforms 0
412 int MaxVertexImageUniforms; member
128 mResources.MaxVertexImageUniforms = caps.maxShaderImageUniforms[ShaderType::Vertex]; in Compiler()
477 int MaxVertexImageUniforms; member
188 mResources.MaxVertexImageUniforms = caps.maxShaderImageUniforms[ShaderType::Vertex]; in Compiler()
579 unsigned MaxVertexImageUniforms; member
960 state->Const.MaxVertexImageUniforms); in generate_constants()
175 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms; in _mesa_glsl_parse_state()
247 resources->MaxVertexImageUniforms = 0; in InitBuiltInResources()
1042 << ":MaxVertexImageUniforms:" << mResources.MaxVertexImageUniforms in setResourceString()
11520 unionArray[0].setIConst(resources.MaxVertexImageUniforms); in initializeBuiltInVariables()
272 resources->MaxVertexImageUniforms = 0; in InitBuiltInResources()
1277 << ":MaxVertexImageUniforms:" << mResources.MaxVertexImageUniforms in setResourceString()
24829 unionArray[0].setIConst(resources.MaxVertexImageUniforms); in initializeBuiltInVariables()
39622 unionArray[0].setIConst(resources.MaxVertexImageUniforms); in initializeBuiltInVariables()