Searched refs:MaxVertexTextureImageUnits (Results 1 – 24 of 24) sorted by relevance
8 MaxVertexTextureImageUnits 0
45 int MaxVertexTextureImageUnits; member
55 MaxVertexTextureImageUnits = 0; in ShBuiltInResources()
465 …rtConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits); in InsertBuiltInFunctions()
8 MaxVertexTextureImageUnits 32
57 resources->MaxVertexTextureImageUnits = 0; in GenerateResources()254 resources.MaxVertexTextureImageUnits = 16; in main()
64 resources->MaxVertexTextureImageUnits = 0; in GenerateResources()277 resources.MaxVertexTextureImageUnits = 16; in main()
324 int MaxVertexTextureImageUnits; member
178 resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; in createCompiler()
84 mResources.MaxVertexTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Vertex]; in Compiler()
366 int MaxVertexTextureImageUnits; member
41 res->MaxVertexTextureImageUnits = 0; in GenerateResources()
94 mResources.MaxVertexTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Vertex]; in Compiler()
515 unsigned MaxVertexTextureImageUnits; member
733 state->Const.MaxVertexTextureImageUnits); in generate_constants()
112 …this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUni… in _mesa_glsl_parse_state()
182 resources->MaxVertexTextureImageUnits = 0; in InitBuiltInResources()
1003 << ":MaxVertexTextureImageUnits:" << mResources.MaxVertexTextureImageUnits in setResourceString()
11415 unionArray[0].setIConst(resources.MaxVertexTextureImageUnits); in initializeBuiltInVariables()
187 resources->MaxVertexTextureImageUnits = 0; in InitBuiltInResources()
1221 << ":MaxVertexTextureImageUnits:" << mResources.MaxVertexTextureImageUnits in setResourceString()
24721 unionArray[0].setIConst(resources.MaxVertexTextureImageUnits); in initializeBuiltInVariables()
39514 unionArray[0].setIConst(resources.MaxVertexTextureImageUnits); in initializeBuiltInVariables()