Searched refs:MinZ (Results 1 – 13 of 13) sorted by relevance
285 float MinZ, MaxZ; in NineDevice9Ex_ResetEx() local299 MinZ = This->base.state.viewport.MinZ; /* These are preserved */ in NineDevice9Ex_ResetEx()303 This->base.state.viewport.MinZ = MinZ; in NineDevice9Ex_ResetEx()319 float MinZ, MaxZ; in NineDevice9Ex_Reset() local331 MinZ = This->base.state.viewport.MinZ; /* These are preserved */ in NineDevice9Ex_Reset()335 This->base.state.viewport.MinZ = MinZ; in NineDevice9Ex_Reset()
794 pvport.scale[2] = vport->MaxZ - vport->MinZ; in update_viewport()797 pvport.translate[2] = vport->MinZ; in update_viewport()2916 state->viewport.MinZ = context->viewport.MinZ = 0.0f; in nine_state_set_defaults()3253 (float)vport->Height * -0.5f, vport->MaxZ - vport->MinZ, 0.f, in update_vs_constants_sw()3256 vport->MinZ, 0.f}; in update_vs_constants_sw()
2024 float diffZ = viewport->MaxZ - viewport->MinZ; in nine_ff_load_viewport_info()2035 dst[101].z = (float)(viewport->MinZ); in nine_ff_load_viewport_info()
1999 This->state.viewport.MinZ = 0.0f; in NineDevice9_SetRenderTarget()2210 pViewport->MinZ, pViewport->MaxZ); in NineDevice9_SetViewport()
625 vp.MinZ = 0.0f; in setViewportAndShaderConstants()719 dummyVp.MinZ = 0; in saveState()
451 dxViewport.MinZ = actualZNear; in setViewportState()
625 vp.MinZ = 0.0f; in setViewportAndShaderConstants()719 mockVp.MinZ = 0; in saveState()
117 vp.MinZ = 0.0f; in ImGui_ImplDX9_RenderDrawData()
83 vp.MinZ = 0.0f; in ImGui_ImplDX9_SetupRenderState()
1235 viewport.MinZ = 0.0f; in D3D_UpdateViewport()1329 viewport.MinZ = 0.0f; in D3D_RenderClear()1340 viewport.MinZ = 0.0f; in D3D_RenderClear()
1764 float MinZ; member
398 MinZ = 0xd6,