Searched refs:NINE_STATE_PS_CONST (Results 1 – 4 of 4) sorted by relevance
635 context->changed.group &= ~NINE_STATE_PS_CONST; in prepare_ps_constants_userbuf()1192 NINE_STATE_PS_CONST | \1260 if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && context->ps) in nine_update_state()1313 (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST); in nine_update_state()1779 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()1796 context->changed.group |= NINE_STATE_PS_CONST | NINE_STATE_PS_PARAMS_MISC; in CSMT_ITEM_NO_WAIT()1821 context->changed.group |= NINE_STATE_PS_CONST | NINE_STATE_PS_PARAMS_MISC; in CSMT_ITEM_NO_WAIT()1840 context->changed.group |= NINE_STATE_PS_CONST | NINE_STATE_PS_PARAMS_MISC; in CSMT_ITEM_NO_WAIT()1994 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()2118 if (src->changed.group & NINE_STATE_PS_CONST) { in nine_context_apply_stateblock()[all …]
69 #define NINE_STATE_PS_CONST (1 << 9) macro
200 if (mask->changed.group & NINE_STATE_PS_CONST) { in nine_state_copy_common()
2516 NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS; in NineDevice9_CreateStateBlock()3948 state->changed.group |= NINE_STATE_PS_CONST; in NineDevice9_SetPixelShaderConstantF()4023 state->changed.group |= NINE_STATE_PS_CONST; in NineDevice9_SetPixelShaderConstantI()4093 state->changed.group |= NINE_STATE_PS_CONST; in NineDevice9_SetPixelShaderConstantB()