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Searched refs:NINE_STATE_PS_CONST (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_state.c635 context->changed.group &= ~NINE_STATE_PS_CONST; in prepare_ps_constants_userbuf()
1192 NINE_STATE_PS_CONST | \
1260 if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && context->ps) in nine_update_state()
1313 (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST); in nine_update_state()
1779 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()
1796 context->changed.group |= NINE_STATE_PS_CONST | NINE_STATE_PS_PARAMS_MISC; in CSMT_ITEM_NO_WAIT()
1821 context->changed.group |= NINE_STATE_PS_CONST | NINE_STATE_PS_PARAMS_MISC; in CSMT_ITEM_NO_WAIT()
1840 context->changed.group |= NINE_STATE_PS_CONST | NINE_STATE_PS_PARAMS_MISC; in CSMT_ITEM_NO_WAIT()
1994 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()
2118 if (src->changed.group & NINE_STATE_PS_CONST) { in nine_context_apply_stateblock()
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Dnine_state.h69 #define NINE_STATE_PS_CONST (1 << 9) macro
Dstateblock9.c200 if (mask->changed.group & NINE_STATE_PS_CONST) { in nine_state_copy_common()
Ddevice9.c2516 NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS; in NineDevice9_CreateStateBlock()
3948 state->changed.group |= NINE_STATE_PS_CONST; in NineDevice9_SetPixelShaderConstantF()
4023 state->changed.group |= NINE_STATE_PS_CONST; in NineDevice9_SetPixelShaderConstantI()
4093 state->changed.group |= NINE_STATE_PS_CONST; in NineDevice9_SetPixelShaderConstantB()