Searched refs:NV30_PRIM_GL_CASE (Results 1 – 1 of 1) sorted by relevance
218 #define NV30_PRIM_GL_CASE(n) \ macro225 NV30_PRIM_GL_CASE(POINTS); in nv30_prim_gl()226 NV30_PRIM_GL_CASE(LINES); in nv30_prim_gl()227 NV30_PRIM_GL_CASE(LINE_LOOP); in nv30_prim_gl()228 NV30_PRIM_GL_CASE(LINE_STRIP); in nv30_prim_gl()229 NV30_PRIM_GL_CASE(TRIANGLES); in nv30_prim_gl()230 NV30_PRIM_GL_CASE(TRIANGLE_STRIP); in nv30_prim_gl()231 NV30_PRIM_GL_CASE(TRIANGLE_FAN); in nv30_prim_gl()232 NV30_PRIM_GL_CASE(QUADS); in nv30_prim_gl()233 NV30_PRIM_GL_CASE(QUAD_STRIP); in nv30_prim_gl()[all …]