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Searched refs:NameStack (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dfeedback.c312 memcpy((uint32_t *)save + index, s->NameStack, s->NameStackDepth * sizeof(GLuint)); in save_used_name_stack()
413 write_record(ctx, s->NameStack[i]); in update_hit_record()
487 ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name; in _mesa_LoadName()
516 ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; in _mesa_PushName()
Dmtypes.h1809 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */ member