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Searched refs:NewProgram (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Ddd.h123 struct gl_program * (*NewProgram)(struct gl_context *ctx, member
Dshared.c80 ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, true); in _mesa_alloc_shared_state()
82 ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT, 0, true); in _mesa_alloc_shared_state()
Dglspirv.c152 ctx->Driver.NewProgram(ctx, shader_type, prog->Name, false); in _mesa_spirv_link_shaders()
Darbprogram.c84 newProg = ctx->Driver.NewProgram(ctx, _mesa_program_enum_to_shader_stage(target), in lookup_or_create_program()
Dffvertex_prog.c1771 prog = ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, true); in _mesa_get_fixed_func_vertex_program()
/third_party/mesa3d/src/compiler/glsl/
Dstandalone.cpp332 ctx->Driver.NewProgram = new_program; in initialize_context()
Dserialize.cpp1230 glprog = ctx->Driver.NewProgram(ctx, stage, prog->Name, false); in create_linked_shader_and_program()
Dlinker.cpp2412 ctx->Driver.NewProgram(ctx, shader_list[0]->Stage, prog->Name, false); in link_intrastage_shaders()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_context.c817 functions->NewProgram = _mesa_new_program; in st_init_driver_functions()
/third_party/mesa3d/docs/relnotes/
D20.1.0.rst3165 - mesa: replace GLenum target with gl_shader_stage in NewProgram