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Searched refs:NumBindlessImages (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dserialize.cpp1128 blob_write_uint32(metadata, glprog->sh.NumBindlessImages); in write_shader_metadata()
1130 for (i = 0; i < glprog->sh.NumBindlessImages; i++) { in write_shader_metadata()
1186 glprog->sh.NumBindlessImages = blob_read_uint32(metadata); in read_shader_metadata()
1188 if (glprog->sh.NumBindlessImages > 0) { in read_shader_metadata()
1191 glprog->sh.NumBindlessImages); in read_shader_metadata()
1193 for (i = 0; i < glprog->sh.NumBindlessImages; i++) { in read_shader_metadata()
Dgl_nir_link_uniform_initializers.c95 if (index >= shader->Program->sh.NumBindlessImages) in set_opaque_binding()
Dgl_nir_link_uniforms.c848 sh->Program->sh.NumBindlessImages, in update_uniforms_shader_info()
851 for (unsigned j = sh->Program->sh.NumBindlessImages; in update_uniforms_shader_info()
856 sh->Program->sh.NumBindlessImages = state->next_bindless_image_index; in update_uniforms_shader_info()
/third_party/mesa3d/src/mesa/main/
Dshader_types.h644 GLuint NumBindlessImages; member
Duniform_query.cpp1030 prog->sh.NumBindlessImages)) { in associate_uniform_storage()
1041 assert(unit >= 0 && unit < prog->sh.NumBindlessImages); in associate_uniform_storage()
1992 for (i = 0; i < prog->sh.NumBindlessImages; i++) { in update_bound_bindless_image_flag()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_texture.c616 for (i = 0; i < prog->sh.NumBindlessImages; i++) { in st_make_bound_images_resident()