Searched refs:NumLevels (Results 1 – 12 of 12) sorted by relevance
495 texObj->Attrib.NumLevels = levels; in _mesa_set_texture_view_state()504 texObj->Attrib.NumLevels = 1; in _mesa_set_texture_view_state()509 texObj->Attrib.NumLevels = 1; in _mesa_set_texture_view_state()547 newViewNumLevels = MIN2(numlevels, origTexObj->Attrib.NumLevels - minlevel); in texture_view()696 texObj->Attrib.NumLevels = newViewNumLevels; in texture_view()810 origTexObj->Attrib.NumLevels)) { in _mesa_TextureView()815 origTexObj->Attrib.NumLevels); in _mesa_TextureView()
2450 *params = (GLfloat) obj->Attrib.NumLevels; in get_tex_parameterfv()2741 *params = (GLint) obj->Attrib.NumLevels; in get_tex_parameteriv()
876 GLubyte NumLevels; /**< GL_ARB_texture_view */ member
739 t->_MaxLevel = MAX2(MIN2(t->_MaxLevel, t->Attrib.NumLevels - 1), 0); in _mesa_test_texobj_completeness()
66 numLevels = MIN2(numLevels, texObj->Attrib.NumLevels); in _mesa_compute_num_levels()
55 NumLevels = 26, enumerator
629 bytestream2_put_be16(pby, NumLevels); in cfhd_encode_frame()
78 auto NumLevels = Levels.size(); in addNodeToLevel() local79 if (NumLevels > Level) in addNodeToLevel()
929 unsigned NumLevels) { in matchPairwiseReductionAtLevel() argument984 if (Level + 1 != NumLevels) { in matchPairwiseReductionAtLevel()1002 if (++Level == NumLevels) in matchPairwiseReductionAtLevel()1007 NumLevels); in matchPairwiseReductionAtLevel()
491 texObj->Attrib.NumLevels - 1); in last_level()
3375 const int numLevels = texObj->Attrib.NumLevels; in st_TextureView()
2152 out->view_numlevels = obj->Attrib.NumLevels; in dri2_interop_export_object()