Searched refs:OFFSET_GEOMETRY (Results 1 – 2 of 2) sorted by relevance
50 OFFSET_GEOMETRY = 3 enumerator
54 , m_viewportLayerOffset(m_hasGeometryShader ? OFFSET_GEOMETRY : in ShaderPipeline()151 this->adaptShaderToPipeline(m_gs, "<viewport_layer_offset>", OFFSET_GEOMETRY); in ShaderPipeline()