Searched refs:OFFSET_TESSELLATION (Results 1 – 2 of 2) sorted by relevance
49 OFFSET_TESSELLATION = 2, enumerator
55 m_hasTessellationShader ? OFFSET_TESSELLATION : OFFSET_VERTEX) in ShaderPipeline()145 this->adaptShaderToPipeline(m_tes, "<viewport_layer_offset>", OFFSET_TESSELLATION); in ShaderPipeline()