Searched refs:OFFSET_VERTEX (Results 1 – 2 of 2) sorted by relevance
48 OFFSET_VERTEX = 1, enumerator
55 m_hasTessellationShader ? OFFSET_TESSELLATION : OFFSET_VERTEX) in ShaderPipeline()141 this->adaptShaderToPipeline(m_vs, "<viewport_layer_offset>", OFFSET_VERTEX); in ShaderPipeline()