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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DMachineBlockPlacement.cpp461 const MachineBasicBlock *OldTop);
467 const MachineBasicBlock *OldTop,
470 MachineBasicBlock *findBestLoopTopHelper(MachineBasicBlock *OldTop,
1843 const MachineBasicBlock *OldTop) { in canMoveBottomBlockToTop() argument
1853 if (OtherBB == OldTop) in canMoveBottomBlockToTop()
1919 const MachineBasicBlock *OldTop, in FallThroughGains() argument
1922 BlockFrequency FallThrough2Top = TopFallThroughFreq(OldTop, LoopBlockSet); in FallThroughGains()
1928 MBPI->getEdgeProbability(NewTop, OldTop); in FallThroughGains()
2009 MachineBasicBlock *OldTop, in findBestLoopTopHelper() argument
2015 BlockChain &HeaderChain = *BlockToChain[OldTop]; in findBestLoopTopHelper()
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