Searched refs:PIPE_BIND_SHADER_BUFFER (Results 1 – 22 of 22) sorted by relevance
67 PIPE_BIND_SHADER_BUFFER)); in svga_create_uav_buffer()330 PIPE_BIND_SHADER_BUFFER); in svga_validate_shader_buffer_resources()
455 PIPE_BIND_SHADER_BUFFER); in svga_create_uav_list()527 PIPE_BIND_SHADER_BUFFER); in svga_create_uav_list()
148 templ.bind = PIPE_BIND_SHADER_BUFFER; in svga_set_shader_images()
197 (bind_flags & (PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE)) && in svga_buffer_create_host_surface()320 (tobind_flags & (PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SHADER_BUFFER))) in compatible_bind_flags()
59 PIPE_BIND_SHADER_BUFFER | PIPE_BIND_COMMAND_ARGS_BUFFER); in svga_buffer_needs_hw_storage()
152 if (pbind & PIPE_BIND_SHADER_BUFFER) in pipe_to_virgl_bind()
94 PIPE_BIND_SHADER_BUFFER | in virgl_rebind_resource()111 if (bind_history & PIPE_BIND_SHADER_BUFFER) { in virgl_rebind_resource()124 PIPE_BIND_SHADER_BUFFER | in virgl_rebind_resource()145 if (bind_history & PIPE_BIND_SHADER_BUFFER) { in virgl_rebind_resource()1246 res->bind_history |= PIPE_BIND_SHADER_BUFFER; in virgl_set_hw_atomic_buffers()1276 res->bind_history |= PIPE_BIND_SHADER_BUFFER; in virgl_set_shader_buffers()
337 PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE | in nouveau_screen_init()
312 template.bind |= PIPE_BIND_SHADER_BUFFER; in lvp_CreateBuffer()
489 #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */ macro
162 if (bindings & (PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SHADER_BUFFER)) in pipe_bind_to_isl_usage()1845 if (res->bind_history & (PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE)) in crocus_flush_bits_for_history()
3638 res->bind_history |= PIPE_BIND_SHADER_BUFFER; in crocus_set_shader_buffers()8393 if (res->bind_history & PIPE_BIND_SHADER_BUFFER) {
825 PIPE_BIND_SHADER_BUFFER | in llvmpipe_is_resource_referenced()
224 if (templ->bind & PIPE_BIND_SHADER_BUFFER) in init_texture()505 PIPE_BIND_INDEX_BUFFER | PIPE_BIND_STREAM_OUTPUT | PIPE_BIND_SHADER_BUFFER | in d3d12_resource_from_handle()
1092 PIPE_BIND_SHADER_BUFFER | in nvc0_screen_create()
962 dst = pipe_buffer_create(screen, PIPE_BIND_SHADER_BUFFER, PIPE_USAGE_STAGING, buffer_size); in download_texture_compute()
652 (bind & PIPE_BIND_SHADER_BUFFER) ? "Shader buffer" : in panfrost_resource_create_with_modifier()
46 #define U_I PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE | PIPE_BIND_COMPUTE_RESOURCE
2646 if (res->bind_history & PIPE_BIND_SHADER_BUFFER) { in iris_dirty_for_history()
3563 res->bind_history |= PIPE_BIND_SHADER_BUFFER; in iris_set_shader_buffers()7558 if (res->bind_history & PIPE_BIND_SHADER_BUFFER) { in iris_rebind_buffer()
846 * ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound
182 return PIPE_BIND_SHADER_BUFFER; in buffer_target_to_bind_flags()