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Searched refs:PerProcessGPA (Results 1 – 1 of 1) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp236 TPoolAllocator* PerProcessGPA = nullptr; variable
462 SetThreadPoolAllocator(PerProcessGPA); in SetupBuiltinSymbolTable()
1340 if (PerProcessGPA == nullptr) in ShInitialize()
1341 PerProcessGPA = new TPoolAllocator(); in ShInitialize()
1442 if (PerProcessGPA != nullptr) { in ShFinalize()
1443 delete PerProcessGPA; in ShFinalize()
1444 PerProcessGPA = nullptr; in ShFinalize()