Searched refs:PixelPipeline (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 23 void PixelPipeline::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) in setBuiltins() 36 void PixelPipeline::fixedFunction() in fixedFunction() 61 void PixelPipeline::applyShader(Int cMask[4]) in applyShader() 266 Bool PixelPipeline::alphaTest(Int cMask[4]) in alphaTest() 302 …void PixelPipeline::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], I… in rasterOperation() 380 void PixelPipeline::blendTexture(Vector4s &temp, Vector4s &texture, int stage) in blendTexture() 1174 void PixelPipeline::fogBlend(Vector4s ¤t, Float4 &f) in fogBlend() 1199 void PixelPipeline::specularPixel(Vector4s ¤t, Vector4s &specular) in specularPixel() 1211 Vector4s PixelPipeline::sampleTexture(int coordinates, int stage, bool project) in sampleTexture() 1229 …Vector4s PixelPipeline::sampleTexture(int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool … in sampleTexture() [all …]
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D | CMakeLists.txt | 22 PixelPipeline.cpp 35 PixelPipeline.hpp
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D | PixelPipeline.hpp | 22 class PixelPipeline : public PixelRoutine class 25 PixelPipeline(const PixelProcessor::State &state, const PixelShader *shader) : in PixelPipeline() function in sw::PixelPipeline 27 virtual ~PixelPipeline() {} in ~PixelPipeline()
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D | BUILD.gn | 39 "PixelPipeline.cpp",
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/third_party/skia/third_party/externals/swiftshader/docs/ |
D | Index.md | 46 … stages and legacy integer shaders are implemented by [PixelPipeline](../src/Shader/PixelPipeline.…
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | PixelProcessor.cpp | 1205 generator = new PixelPipeline(state, context->pixelShader); in routine()
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