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Searched refs:PresentRefreshCount (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DD3DKMT.cpp493 pData->PresentState.PresentStats.PresentRefreshCount = 0; in D3DKMTGetDeviceState()
/third_party/mesa3d/include/D3D9/
Dd3d9types.h1673 UINT PresentRefreshCount; member