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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/
DBranchProbability.cpp80 uint64_t ProductLow = (Num & UINT32_MAX) * N; in scale() local
84 uint32_t Lower32 = ProductLow & UINT32_MAX; in scale()
86 uint32_t Mid32 = Mid32Partial + (ProductLow >> 32); in scale()