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Searched refs:ProgramResourceHash (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dshader_query.cpp638 assert(type < ARRAY_SIZE(shProg->data->ProgramResourceHash)); in search_resource_hash()
640 if (!shProg->data->ProgramResourceHash[type]) in search_resource_hash()
659 _mesa_hash_table_search_pre_hashed(shProg->data->ProgramResourceHash[type], in search_resource_hash()
2140 for (unsigned i = 0; i < ARRAY_SIZE(shProg->data->ProgramResourceHash); i++) { in _mesa_program_resource_hash_destroy()
2141 if (shProg->data->ProgramResourceHash[i]) { in _mesa_program_resource_hash_destroy()
2142 _mesa_hash_table_destroy(shProg->data->ProgramResourceHash[i], NULL); in _mesa_program_resource_hash_destroy()
2143 shProg->data->ProgramResourceHash[i] = NULL; in _mesa_program_resource_hash_destroy()
2159 assert(type < ARRAY_SIZE(shProg->data->ProgramResourceHash)); in _mesa_create_program_resource_hash()
2161 if (!shProg->data->ProgramResourceHash[type]) { in _mesa_create_program_resource_hash()
2162 shProg->data->ProgramResourceHash[type] = in _mesa_create_program_resource_hash()
[all …]
Dshader_types.h337 struct hash_table *ProgramResourceHash[NUM_PROGRAM_RESOURCE_TYPES]; member
/third_party/mesa3d/docs/relnotes/
D20.0.0.rst3292 - mesa/st/i965: add a ProgramResourceHash for quicker resource lookup
D22.0.0.rst2822 - mesa: skip strlen when hashing strings for ProgramResourceHash