Home
last modified time | relevance | path

Searched refs:REQUIRED_MEMORY_ALIGNMENT (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Vulkan/
DVkCommandPool.cpp48 …deviceMemory = vk::allocateHostMemory(sizeof(DispatchableCommandBuffer), REQUIRED_MEMORY_ALIGNMENT, in allocateCommandBuffers()
DVkConfig.hpp38 constexpr VkDeviceSize REQUIRED_MEMORY_ALIGNMENT = 16; // 16 bytes for 128-bit vector types. variable
DVkObject.hpp51 …memory = vk::allocateHostMemory(size, REQUIRED_MEMORY_ALIGNMENT, pAllocator, T::GetAllocationScope… in Create()
DVkBuffer.cpp87 memoryRequirements.alignment = REQUIRED_MEMORY_ALIGNMENT; in getMemoryRequirements()
DVkDeviceMemory.cpp323 buffer = vk::allocateDeviceMemory(allocationSize, REQUIRED_MEMORY_ALIGNMENT); in allocateBuffer()
DVkQueue.cpp72 …vk::allocateHostMemory(totalSize, vk::REQUIRED_MEMORY_ALIGNMENT, vk::NULL_ALLOCATION_CALLBACKS, vk… in DeepCopySubmitInfo()
DVkPhysicalDevice.cpp924 properties->minImportedHostPointerAlignment = REQUIRED_MEMORY_ALIGNMENT; in getProperties()
DVkImage.cpp222 memoryRequirements.alignment = vk::REQUIRED_MEMORY_ALIGNMENT; in getMemoryRequirements()