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Searched refs:ROBUSTACCESS_TRUE (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/egl/
DteglRobustnessTests.cpp101 ROBUSTACCESS_TRUE, enumerator
1340 …EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, (m_params.getRobustAccessType() == ROBUSTACCESS_TRUE) ? EGL_… in iterate()
1665 …s ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_TRUE, CONTEXTRESE… in createRobustnessTests()
1666 …fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESE… in createRobustnessTests()
1667 …ent", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESE… in createRobustnessTests()
1668 …("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_TRUE, CONTEXTRESE… in createRobustnessTests()
1671 …s ("vertex", "Provoke a context reset in vertex shader and ", ROBUSTACCESS_TRUE, CONTEXTRESE… in createRobustnessTests()
1672 …fragment", "Provoke a context reset in fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESE… in createRobustnessTests()
1673 …ent", "Provoke a context reset in vertex and fragment shader and ", ROBUSTACCESS_TRUE, CONTEXTRESE… in createRobustnessTests()
1674 …("compute", "Provoke a context reset in compute shader and ", ROBUSTACCESS_TRUE, CONTEXTRESE… in createRobustnessTests()
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