Home
last modified time | relevance | path

Searched refs:RecordCopyBufferToTexture (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DCommandBufferMTL.h33 void RecordCopyBufferToTexture(CommandRecordingContext* commandContext,
DDeviceMTL.mm426 RecordCopyBufferToTexture(GetPendingCommandContext(), ToBackend(source)->GetBufferHandle(),
DCommandBufferMTL.mm597 void RecordCopyBufferToTexture(CommandRecordingContext* commandContext,
765 RecordCopyBufferToTexture(commandContext, buffer->GetMTLBuffer(),
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DUtilsD3D12.h57 void RecordCopyBufferToTexture(CommandRecordingContext* commandContext,
DUtilsD3D12.cpp243 void RecordCopyBufferToTexture(CommandRecordingContext* commandContext, in RecordCopyBufferToTexture() function
DDeviceD3D12.cpp514 RecordCopyBufferToTexture(commandContext, *dst, ToBackend(source)->GetResource(), in CopyFromStagingToTexture()
DCommandBufferD3D12.cpp231 RecordCopyBufferToTexture(recordingContext, dstCopy, tempBuffer->GetD3D12Resource(), 0, in RecordCopyTextureWithTemporaryBuffer()
762 RecordCopyBufferToTexture(commandContext, copy->destination, in RecordCommands()