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Searched refs:ResourceAllocatorManager (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DResourceAllocatorManagerD3D12.cpp165 ResourceAllocatorManager::ResourceAllocatorManager(Device* device) : mDevice(device) { in ResourceAllocatorManager() function in dawn_native::d3d12::ResourceAllocatorManager
182 ResultOrError<ResourceHeapAllocation> ResourceAllocatorManager::AllocateMemory( in AllocateMemory()
222 void ResourceAllocatorManager::Tick(ExecutionSerial completedSerial) { in Tick()
232 void ResourceAllocatorManager::DeallocateMemory(ResourceHeapAllocation& allocation) { in DeallocateMemory()
253 void ResourceAllocatorManager::FreeMemory(ResourceHeapAllocation& allocation) { in FreeMemory()
268 ResultOrError<ResourceHeapAllocation> ResourceAllocatorManager::CreatePlacedResource( in CreatePlacedResource()
343 ResultOrError<ResourceHeapAllocation> ResourceAllocatorManager::CreateCommittedResource( in CreateCommittedResource()
404 void ResourceAllocatorManager::DestroyPool() { in DestroyPool()
DResourceAllocatorManagerD3D12.h59 class ResourceAllocatorManager {
61 ResourceAllocatorManager(Device* device);
DDeviceD3D12.h30 class ResourceAllocatorManager; variable
221 std::unique_ptr<ResourceAllocatorManager> mResourceAllocatorManager;
DDeviceD3D12.cpp130 mResourceAllocatorManager = std::make_unique<ResourceAllocatorManager>(this); in Initialize()