Searched refs:SDLActivity (Results 1 – 3 of 3) sorted by relevance
36 public class SDLActivity extends Activity { class51 protected static SDLActivity mSingleton;126 SDLActivity.initialize(); in onCreate()157 SDLActivity.mSingleton.finish(); in onCreate()188 SDLActivity.onNativeDropFile(filename); in onCreate()199 if (SDLActivity.mBrokenLibraries) { in onPause()203 SDLActivity.handlePause(); in onPause()211 if (SDLActivity.mBrokenLibraries) { in onResume()215 SDLActivity.handleResume(); in onResume()224 if (SDLActivity.mBrokenLibraries) { in onWindowFocusChanged()[all …]
27 android-project/src/org/libsdl/app/SDLActivity.java110 src/org/libsdl/app/SDLActivity.java - the Java class handling the initialization and binding132 5. Edit "<project>/src/org/libsdl/app/SDLActivity.java" and remove the call to144 Then create a Java class extending SDLActivity and place it in a directory154 import org.libsdl.app.SDLActivity; 157 * A sample wrapper class that just calls SDLActivity 160 public class MyGame extends SDLActivity { }164 Then replace "SDLActivity" in AndroidManifest.xml with the name of your
255 IMPORTANT: You MUST get the updated SDLActivity.java to match C code