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Searched refs:SDL_AUDIO_PLAYING (Results 1 – 6 of 6) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/test/
Dloopwavequeue.c56 if (done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)) { in loop()
135 while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) in main()
Dloopwave.c85 if(done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)) in loop()
150 while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) in main()
Dtestautomation_audio.c681 …SDLTest_AssertCheck(result == SDL_AUDIO_STOPPED || result == SDL_AUDIO_PLAYING || result == SDL_AU… in audio_getAudioStatus()
683 SDL_AUDIO_STOPPED, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED, result); in audio_getAudioStatus()
732 …SDLTest_AssertCheck(result == SDL_AUDIO_STOPPED || result == SDL_AUDIO_PLAYING || result == SDL_AU… in audio_openCloseAndGetAudioStatus()
734 SDL_AUDIO_STOPPED, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED, result); in audio_openCloseAndGetAudioStatus()
Dtestaudiocapture.c52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_audio.h372 SDL_AUDIO_PLAYING, enumerator
/third_party/flutter/skia/third_party/externals/sdl/src/audio/
DSDL_audio.c1484 status = SDL_AUDIO_PLAYING; in SDL_GetAudioDeviceStatus()