Searched refs:SDL_AUDIO_PLAYING (Results 1 – 6 of 6) sorted by relevance
56 if (done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)) { in loop()135 while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) in main()
85 if(done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)) in loop()150 while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) in main()
681 …SDLTest_AssertCheck(result == SDL_AUDIO_STOPPED || result == SDL_AUDIO_PLAYING || result == SDL_AU… in audio_getAudioStatus()683 SDL_AUDIO_STOPPED, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED, result); in audio_getAudioStatus()732 …SDLTest_AssertCheck(result == SDL_AUDIO_STOPPED || result == SDL_AUDIO_PLAYING || result == SDL_AU… in audio_openCloseAndGetAudioStatus()734 SDL_AUDIO_STOPPED, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED, result); in audio_openCloseAndGetAudioStatus()
52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
372 SDL_AUDIO_PLAYING, enumerator
1484 status = SDL_AUDIO_PLAYING; in SDL_GetAudioDeviceStatus()