Searched refs:SDL_BLENDMODE_ADD (Results 1 – 20 of 20) sorted by relevance
38 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB2()56 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB2()71 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB2()86 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB2()103 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB2()129 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555()147 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB555()162 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB555()177 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB555()194 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB555()[all …]
39 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB555()62 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB565()85 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB888()108 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_ARGB8888()134 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB()150 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB()179 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGBA()221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
39 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB555()62 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB565()85 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB888()108 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_ARGB8888()134 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB()150 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB()179 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGBA()215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()279 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
286 if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) { in SW_SetTextureBlendMode()
822 case SDL_BLENDMODE_ADD: in GLES2_GetShader()835 case SDL_BLENDMODE_ADD: in GLES2_GetShader()848 case SDL_BLENDMODE_ADD: in GLES2_GetShader()862 case SDL_BLENDMODE_ADD: in GLES2_GetShader()876 case SDL_BLENDMODE_ADD: in GLES2_GetShader()
1356 case SDL_BLENDMODE_ADD: in GLES2_SetBlendMode()
247 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD ); in render_testPrimitivesBlend()289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()694 _testBlitBlendMode( tface, SDL_BLENDMODE_ADD ); in render_testBlitBlend()736 else if (mode==2) mode = SDL_BLENDMODE_ADD; in render_testBlitBlend()841 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD ); in _hasBlendModes()847 ret = (mode != SDL_BLENDMODE_ADD); in _hasBlendModes()
178 bmode = SDL_BLENDMODE_ADD; in _testBlitBlendMode()531 _testBlitBlendMode(SDL_BLENDMODE_ADD); in surface_testBlitBlendAdd()
240 blendMode = SDL_BLENDMODE_ADD; in main()
299 blendMode = SDL_BLENDMODE_ADD; in main()
293 blendMode = SDL_BLENDMODE_ADD; in main()
47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
70 SDL_SetTextureBlendMode(brush, SDL_BLENDMODE_ADD); in initializeTexture()
266 case SDL_BLENDMODE_ADD: in SetBlendMode()706 case SDL_BLENDMODE_ADD: in DirectFB_SetTextureBlendMode()722 case SDL_BLENDMODE_ADD: in DirectFB_SetDrawBlendMode()922 case SDL_BLENDMODE_ADD: in PrepareDraw()
444 case SDL_BLENDMODE_ADD: in SDL_SetSurfaceBlendMode()479 *blendMode = SDL_BLENDMODE_ADD; in SDL_GetSurfaceBlendMode()
618 case SDL_BLENDMODE_ADD: in PSP_SetBlendMode()
757 case SDL_BLENDMODE_ADD: in GLES_SetBlendMode()
1104 case SDL_BLENDMODE_ADD: in GL_SetBlendMode()
1377 case SDL_BLENDMODE_ADD: in D3D_SetBlendMode()
2450 case SDL_BLENDMODE_ADD: in D3D11_RenderSetBlendMode()