Searched refs:SDL_JoystickGetAttached (Results 1 – 6 of 6) sorted by relevance
144 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
174 if (SDL_JoystickGetAttached( joystick ) == 0) { in loop()
355 SDL_JoystickGetAttached(SDL_Joystick * joystick) in SDL_JoystickGetAttached() function
1120 return SDL_JoystickGetAttached(gamecontroller->joystick); in SDL_GameControllerGetAttached()
209 #define SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL macro
238 SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickGetAttached,(SDL_Joystick *a),(a),return)