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Searched refs:SDL_JoystickGetAttached (Results 1 – 6 of 6) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_joystick.h144 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestjoystick.c174 if (SDL_JoystickGetAttached( joystick ) == 0) { in loop()
/third_party/flutter/skia/third_party/externals/sdl/src/joystick/
DSDL_joystick.c355 SDL_JoystickGetAttached(SDL_Joystick * joystick) in SDL_JoystickGetAttached() function
DSDL_gamecontroller.c1120 return SDL_JoystickGetAttached(gamecontroller->joystick); in SDL_GameControllerGetAttached()
/third_party/flutter/skia/third_party/externals/sdl/src/dynapi/
DSDL_dynapi_overrides.h209 #define SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL macro
DSDL_dynapi_procs.h238 SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickGetAttached,(SDL_Joystick *a),(a),return)