Searched refs:SDL_PIXELFORMAT_NV12 (Results 1 – 8 of 8) sorted by relevance
334 Uint32 pixel_format = SDL_PIXELFORMAT_NV12; in main()470 case SDL_PIXELFORMAT_NV12: in main()
90 SDL_PIXELFORMAT_NV12,
540 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GL_CreateRenderer()621 case SDL_PIXELFORMAT_NV12: in convert_format()689 if (texture->format == SDL_PIXELFORMAT_NV12 || in GL_CreateTexture()828 if (texture->format == SDL_PIXELFORMAT_NV12 || in GL_CreateTexture()1292 if (texture->format == SDL_PIXELFORMAT_NV12) { in GL_SetupCopy()
529 case SDL_PIXELFORMAT_NV12: in GLES2_CreateTexture()548 …data->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV2… in GLES2_CreateTexture()1620 case SDL_PIXELFORMAT_NV12: in GLES2_SetupCopy()1650 case SDL_PIXELFORMAT_NV12: in GLES2_SetupCopy()2117 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GLES2_CreateRenderer()
287 SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ enumerator
1088 case SDL_PIXELFORMAT_NV12: in SDL_ConvertPixels()1117 } else if (src_format == SDL_PIXELFORMAT_NV12 || src_format == SDL_PIXELFORMAT_NV21) { in SDL_ConvertPixels()
125 CASE(SDL_PIXELFORMAT_NV12) in SDL_GetPixelFormatName()
575 case SDL_PIXELFORMAT_NV12: in SDLTest_PrintPixelFormat()