Searched refs:SDL_RENDERER_TARGETTEXTURE (Results 1 – 10 of 10) sorted by relevance
71 SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports enumerator
101 .flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,381 renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE); in PSP_CreateRenderer()
169 (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),564 renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE); in D3D_CreateRenderer()648 renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE; in D3D_CreateRenderer()
97 (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),560 renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE; in GL_CreateRenderer()
82 SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
63 (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),2010 renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE); in GLES2_CreateRenderer()
767 SDL_RENDERER_TARGETTEXTURE848 renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE); in D3D11_CreateRenderer()
380 renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE; in GLES_CreateRenderer()
405 SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE; in DirectFB_CreateRenderer()
1059 return (renderer->info.flags & SDL_RENDERER_TARGETTEXTURE) != 0; in SDL_RenderTargetSupported()