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Searched refs:SDL_TEXTUREACCESS_STATIC (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_sdlrenderer.cpp203 …re = SDL_CreateTexture(bd->SDLRenderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, width, h… in ImGui_ImplSDLRenderer_CreateFontsTexture()
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_render.h93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestime.c300 …tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, UNIFONT_TEXT… in unifont_load_texture()
/third_party/flutter/skia/third_party/externals/sdl/src/render/software/
DSDL_render_sw.c242 if (texture->access == SDL_TEXTUREACCESS_STATIC) { in SW_CreateTexture()
/third_party/flutter/skia/third_party/externals/sdl/src/render/
DSDL_render.c535 texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC, in SDL_CreateTextureFromSurface()