Searched refs:SDL_TEXTUREACCESS_STATIC (Results 1 – 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_sdlrenderer.cpp | 203 …re = SDL_CreateTexture(bd->SDLRenderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, width, h… in ImGui_ImplSDLRenderer_CreateFontsTexture()
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/third_party/flutter/skia/third_party/externals/sdl/include/ |
D | SDL_render.h | 93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
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/third_party/flutter/skia/third_party/externals/sdl/test/ |
D | testime.c | 300 …tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, UNIFONT_TEXT… in unifont_load_texture()
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/third_party/flutter/skia/third_party/externals/sdl/src/render/software/ |
D | SDL_render_sw.c | 242 if (texture->access == SDL_TEXTUREACCESS_STATIC) { in SW_CreateTexture()
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/third_party/flutter/skia/third_party/externals/sdl/src/render/ |
D | SDL_render.c | 535 texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC, in SDL_CreateTextureFromSurface()
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