Searched refs:SDL_updating_joystick (Results 1 – 1 of 1) sorted by relevance
37 static SDL_Joystick *SDL_updating_joystick = NULL; variable425 if (joystick == SDL_updating_joystick) { in SDL_JoystickClose()462 SDL_assert(!SDL_updating_joystick); in SDL_JoystickQuit()748 SDL_updating_joystick = joystick; in SDL_JoystickUpdate()771 SDL_updating_joystick = NULL; in SDL_JoystickUpdate()