Searched refs:SI_NGG_CULL_LINES (Results 1 – 4 of 4) sorted by relevance
313 #define SI_NGG_CULL_LINES (1 << 3) /* the primitive type is lines */ macro1042 !(shader->key.ge.opt.ngg_culling & SI_NGG_CULL_LINES)) in gfx10_edgeflags_have_effect()
98 } else if (ctx->shader->key.ge.opt.ngg_culling & SI_NGG_CULL_LINES) { in ngg_get_vertices_per_prim()946 bool prim_is_lines = shader->key.ge.opt.ngg_culling & SI_NGG_CULL_LINES; in cull_primitive()
1312 if (key->ge.opt.ngg_culling & SI_NGG_CULL_LINES) in si_get_input_prim()
987 rs->ngg_cull_flags_lines = SI_NGG_CULL_LINES | in si_create_rs_state()