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Searched refs:SI_NGG_CULL_LINES (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h313 #define SI_NGG_CULL_LINES (1 << 3) /* the primitive type is lines */ macro
1042 !(shader->key.ge.opt.ngg_culling & SI_NGG_CULL_LINES)) in gfx10_edgeflags_have_effect()
Dgfx10_shader_ngg.c98 } else if (ctx->shader->key.ge.opt.ngg_culling & SI_NGG_CULL_LINES) { in ngg_get_vertices_per_prim()
946 bool prim_is_lines = shader->key.ge.opt.ngg_culling & SI_NGG_CULL_LINES; in cull_primitive()
Dsi_state_shaders.cpp1312 if (key->ge.opt.ngg_culling & SI_NGG_CULL_LINES) in si_get_input_prim()
Dsi_state.c987 rs->ngg_cull_flags_lines = SI_NGG_CULL_LINES | in si_create_rs_state()