Searched refs:SI_NUM_GRAPHICS_SHADERS (Results 1 – 5 of 5) sorted by relevance
36 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL + 1) macro
727 for (int i = 0; i < SI_NUM_GRAPHICS_SHADERS; ++i) { in si_check_render_feedback()820 if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) { in si_decompress_textures()
305 for (int i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) { in si_update_shaders()2191 si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)); in si_draw()
2884 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS && !use_encrypted_bo; i++) { in si_gfx_resources_check_encrypted()2948 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) { in si_gfx_resources_add_all_to_bo_list()
1063 struct si_shader_ctx_state shaders[SI_NUM_GRAPHICS_SHADERS];