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Searched refs:SI_NUM_GRAPHICS_SHADERS (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state.h36 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL + 1) macro
Dsi_blit.c727 for (int i = 0; i < SI_NUM_GRAPHICS_SHADERS; ++i) { in si_check_render_feedback()
820 if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) { in si_decompress_textures()
Dsi_state_draw.cpp305 for (int i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) { in si_update_shaders()
2191 si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)); in si_draw()
Dsi_descriptors.c2884 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS && !use_encrypted_bo; i++) { in si_gfx_resources_check_encrypted()
2948 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) { in si_gfx_resources_add_all_to_bo_list()
Dsi_pipe.h1063 struct si_shader_ctx_state shaders[SI_NUM_GRAPHICS_SHADERS];