Searched refs:STATE_DIFFUSE (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/mesa/program/ |
D | prog_statevars.h | 154 STATE_DIFFUSE, enumerator
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D | prog_statevars.c | 1071 case STATE_DIFFUSE: in append_token()
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D | program_parse.y | 1366 $$ = STATE_DIFFUSE;
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/third_party/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 850 case STATE_DIFFUSE: in material_attrib() 921 struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE); in get_scenecolor() 1142 lightprod_front[i][1] = get_lightprod(p, i, 0, STATE_DIFFUSE, in build_lighting() 1145 lightprod_back[i][1] = get_lightprod(p, i, 1, STATE_DIFFUSE, in build_lighting()
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/third_party/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 95 {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
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