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Searched refs:STATE_DIFFUSE (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/program/
Dprog_statevars.h154 STATE_DIFFUSE, enumerator
Dprog_statevars.c1071 case STATE_DIFFUSE: in append_token()
Dprogram_parse.y1366 $$ = STATE_DIFFUSE;
/third_party/mesa3d/src/mesa/main/
Dffvertex_prog.c850 case STATE_DIFFUSE: in material_attrib()
921 struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE); in get_scenecolor()
1142 lightprod_front[i][1] = get_lightprod(p, i, 0, STATE_DIFFUSE, in build_lighting()
1145 lightprod_back[i][1] = get_lightprod(p, i, 1, STATE_DIFFUSE, in build_lighting()
/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp95 {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},